Xenoblade Chronicles, known in Japan as Xenoblade (Japanese: ゼノブレイド, Hepburn: Zenobureido), is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, and was later released in Europe in 2011 and in North America in 2012. A port for the New Nintendo 3DS was released worldwide in 2015. Xenoblade Chronicles forms part of the Xeno metaseries, although no direct narrative connections exist to previous Xeno games, and incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see glimpses of the future.
Xenoblade Chronicles takes place on the frozen bodies of two warring titans, the Bionis and the Mechonis. The people of Bionis, including the human-like Homs, are in a perpetual war with the Mechon machine race of Mechonis. Key to the Homs' efforts in fighting the Mechon army is the Monado, a sword said to have been wielded by the Bionis. During an attack on his colony, the main protagonist Shulk discovers his ability to wield the Monado, and he sets out on a quest for revenge with his best friend, Reyn, with others joining in as the game progresses.
The concept for Xenoblade Chronicles originated in June 2006 when the game's executive director and lead writer, Tetsuya Takahashi, visualized and then constructed a model of two giant gods frozen in place with people living on their bodies. Development began that year under the title Monado: The Beginning of the World, though it was eventually rebranded with its current title in honor of Takahashi's previous work. The script was worked on by Takahashi, anime writer Yuichiro Takeda, and in-house Nintendo writer Yurie Hattori. The music was handled by six different musicians, including first-timer and lead composer Manami Kiyota and industry veterans Yoko Shimomura and Yasunori Mitsuda.
The game was announced in 2009 under its original title, and released in Japan the following year. Despite releasing in Europe, its North American release remained unconfirmed until December 2011, during which time a fan campaign called Operation Rainfall had drawn considerable attention to the game. Upon release, the game received critical acclaim as one of the best recent role-playing games, while its port was praised for successfully re-creating the game in portable form. It also met with commercial success in both Japan and the West. A spiritual successor by the same development team for the Wii U, Xenoblade Chronicles X, was released in 2015. Xenoblade Chronicles was later re-released on the Wii U's Nintendo eShop in August 2015 for PAL regions, and in April 2016 for North America.
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