We've Woken The Hive
While built on strong fundamentals, the game's main issue to date has been holding player attention – the main source of meaningful upgrades has long been the game's weekly Milestones, leading to many logging in on reset day, smashing those out in an hour or two, then putting the game down for a week until there was more decent loot to be had. Warmind makes confident strides towards correcting this and giving players all manner of new stuff and a few more horizontal progression options to grind for even when the milestones are done, but 'grind' is very much the operative word.
For solo players, the new Mars play space is littered with caches to open and 'memories' to unlock – by shooting them, obviously – again with a slew of new gear available for intrepid explorers. And for those in for the long haul, there's finally an endgame to shoot for now thanks to Escalation Protocol, the new super-tough horde-style public event that is currently kicking the behinds of 99% of those who attempt it. As with the new Raid encounter (which is comfortably the hardest in the game so far), one week of progress simply hasn't been enough time for most to gear up for these ultimate challenges. And that's fine – it's called 'endgame content' for a reason.
To add insult to injury, two of these missions are repurposed as new Strikes (even more gallingly for many, the only all-new Strike is PlayStation exclusive), the chance to flesh out these encounters into more memorable battles befitting foes of their stature squandered.
Frugal content reuse is prevalent elsewhere too, from familiar gun models returning to the whole new Raid armour set just being a reskin of the Eater Of Worlds set. But it's hard to stay mad at the game for shortcomings such as these when the Mars play area itself is so densely packed with things to do, and when there are so many other examples of the team doing everything it can to get players hooked on Destiny again... and we are.
In addition, there are new things to chase thanks to the addition of Masterwork Catalysts for certain Exotic gear, each coming as a rare drop in one activity or another and presenting tasks which, when completed, further develop these powerful items with new perks or better stats. This does have the adverse effect of making most Exotic armour pieces feel even more lacklustre by comparison, though this thorough overhaul at least gives us confidence that Bungie is beavering away on future updates (there's a massive update planned for September, presumably to drop alongside the game's first major expansion around its one-year anniversary) that will make those shiniest of armour pieces relevant again just as this update has done for the rarest weapons.
Enjoy The Ride
For a lot of less active players, Milestones are still the only way to make progress toward higher Power levels. Those in active communities have it better, as things like Nightfall Strikes, Raids, and high-level Trials Of The Nine multiplayer can all still drop powerful gear, but all require a full pre-made Fireteam. Now more than ever, you'll need to party up if you want to make meaningful progress.
While we'd like to see at least a few more avenues via which mild Power boosts may be acquired with enough legwork, this method does at least mean that most of us will have plenty to do each week for the foreseeable future, perhaps right up until the next major content drop if the team can keep drip-feeding extra bits and bobs to chase. And for all the issues we have with this expansion, the fact that it has us and a sizeable chunk of our friend lists logging back in everyday is a sure sign that it has done something right.
- Solid variety of new activity types
- Finally presents challenging content
- Exotic overhaul works wonders
- Progress is rather strictly gated
- Campaign element is limp
- Strikes are still largely redundant
Destiny 2: Warmind Expansion Review (PS4)
It's hard to say just how long this resurgence will last, but a lot of the main changes made here showcase a developer working to embrace player feedback and reshape Destiny 2 into the game the community wants it to be.
There are still issues to be ironed out with the game – such as making Heroic Strikes worth doing to prevent random players bailing at the first sign of a vaguely tricky mission, making armour sets, perks and mods more meaningful, and finding a slightly better progression balance to let committed players grind out a little extra Power each week, to name but a few – but Warmind represents a positive step in the right direction all the same.
Our Review Ethos
To comment on what you've read here, click the Discussion tab and post a reply.