The decision to split a focused sub-series of the Final Fantasy brand is a novel one. We asked the team why they felt the need to develop two different experiences under the Crystal Chronicles banner. "The original concept for the first Crystal Chronicles game was to create an action orientated take on the Final Fantasy world.," explained Kawazu. "Ring of Fates is really the direct successor to that title while Crystal Bearers, the Wii game, is taking a new direction.
"While it's still action orientated, with the Wii game we've chosen to focus on the experience of the solo player in immaculate detail. This game will be the more story driven of the two and will really play like an interactive adventure storybook. It will also use the Wii's unique hardware to its advantage. The protagonist has a fire type weapon that will be shot with the controller's trigger and, likewise, an airship will be controlled by tilting the Wii controller. We have lots of clever ideas for how to integrate the Wii's functions into the game mechanics."