MSRP: £250.00
Introduction
Note: the model number reviewed was CECH-2003A. The optional BD Remote Accessory (approx £19.99) was also used when evaluating the PS3's performance as a Blu-ray and DVD Player, and the most recent System Firmware (as of October 27, 2009) was installed.
I think it’s safe to say that there is an undercurrent of condescension against using a games console to play back Blu-ray Discs in a “serious” home cinema environment. The thinking, I suppose, goes that a games machine couldn’t possibly compete with “real” high end players. In reality, this theoretical argument doesn't really hold any water: the CPU inside the Playstation3 is far more powerful than the chips inside standalone machines, and like every other dedicated BD player, can easily decode all of BD’s supported video and audio formats without cutting corners. And although it was designed for playing games, there’s no reason whatsoever why the PS3’s processor shouldn't be able to deliver high quality BD playback. With that said, processing power alone doesn't guarantee high quality output, but we'll examine this thoroughly in the review.
Of course, there have been real reasons in the past to look down on the PS3, but Sony Computer Entertainment has addressed most of them with this new hardware revision. The first annoyance from the original model was the slightly loud fan noise, which could impinge upon the soundtrack of whatever tense or tender scene you were watching. This has now been quietened. The system also doesn’t come with a remote control, and when you purchase the £19.99 BD Remote Accessory, you’re buying a Bluetooth remote rather than an infra-red one, which means you can’t use it with whatever all-in-one remote control you own (if you own one - I don’t see the point). Finally, a hardware limitation of the original Playstation3 console meant that Bitstream audio output of HD soundtracks wasn't possible (you were forced into having the machine decode to Multichannel PCM for output over HDMI 1.3). This limitation is now gone, too - bitstreaming is an option with the new, slim PS3.
The biggest potential ding in the PS3 Slim's appeal is likely to be the fact that, like the older version, it has no on-board Deinterlacing for High Def video. This is a non-issue for most Blu-ray software which is encoded at 1080p/24, but it does mean that 1080i content – which is simply output as-is by the machine – is at the mercy of whatever processing comes next in the chain. Quite often, that will be a display device that does a less-than-perfect job of handling that content. Of course, this is only an issue for 1080i, and there's still not very much of that on BD. Let's see if the PS3 can deliver the goods for 1080p and SD DVD material.
I think it’s safe to say that there is an undercurrent of condescension against using a games console to play back Blu-ray Discs in a “serious” home cinema environment. The thinking, I suppose, goes that a games machine couldn’t possibly compete with “real” high end players. In reality, this theoretical argument doesn't really hold any water: the CPU inside the Playstation3 is far more powerful than the chips inside standalone machines, and like every other dedicated BD player, can easily decode all of BD’s supported video and audio formats without cutting corners. And although it was designed for playing games, there’s no reason whatsoever why the PS3’s processor shouldn't be able to deliver high quality BD playback. With that said, processing power alone doesn't guarantee high quality output, but we'll examine this thoroughly in the review.
Of course, there have been real reasons in the past to look down on the PS3, but Sony Computer Entertainment has addressed most of them with this new hardware revision. The first annoyance from the original model was the slightly loud fan noise, which could impinge upon the soundtrack of whatever tense or tender scene you were watching. This has now been quietened. The system also doesn’t come with a remote control, and when you purchase the £19.99 BD Remote Accessory, you’re buying a Bluetooth remote rather than an infra-red one, which means you can’t use it with whatever all-in-one remote control you own (if you own one - I don’t see the point). Finally, a hardware limitation of the original Playstation3 console meant that Bitstream audio output of HD soundtracks wasn't possible (you were forced into having the machine decode to Multichannel PCM for output over HDMI 1.3). This limitation is now gone, too - bitstreaming is an option with the new, slim PS3.
The biggest potential ding in the PS3 Slim's appeal is likely to be the fact that, like the older version, it has no on-board Deinterlacing for High Def video. This is a non-issue for most Blu-ray software which is encoded at 1080p/24, but it does mean that 1080i content – which is simply output as-is by the machine – is at the mercy of whatever processing comes next in the chain. Quite often, that will be a display device that does a less-than-perfect job of handling that content. Of course, this is only an issue for 1080i, and there's still not very much of that on BD. Let's see if the PS3 can deliver the goods for 1080p and SD DVD material.
Styling/Build/Connectivity
In terms of aesthetics, the PS3 slim is leaps and bounds ahead of the original hardware version, which, in my opinion, was a hideous-looking lump of scratch-prone glossy black plastic. Asides from being slimmer, the new version uses mostly matte plastic and is much more pleasant to look at as a result – if slightly unremarkable. This doesn't personally concern me, because I'm a film lover, not a gadget lover - my eyes are on the screen at all times and I don't really care if my discs are being spun by a pile of circuit boards or a piano black beauty. The console has a curved top, which means that if you're in the habit of stacking components, this one will have to go right at the top of the pile.
Like the old PS3, the new revision retains the slot-loading disc mechanism. During the review process, I didn't catch it scuffing any discs that it sucked in. Directly below the disc slot is a strip of reflective plastic, with two buttons (Eject and Power), which are now fortunately actual buttons instead of touch-sensitive zones (call me old fashioned, but buttons add some much-needed feedback to interacting with the machine).
On the back, we have a limited selection of ports: an ethernet port for connecting to the internet (although the machine has a built-in wireless receiver, so I didn't bother connecting it), the all-important HDMI 1.3 AV output, an optical digital output for standard definition audio signals, and a Sony Computer Entertainment proprietary AV MULTI OUT port, which you can connect a Playstation-to-Component, Playstation-to-SCART, or Playstation-to-Composite cable to. There's also a figure-8 style power connector, and two USB 2.0 ports on the front. Users who want to connect the PS3 using analogue surround audio are out of luck, unfortunately – if you have an older amplifier, then you'll be limited to standard-def audio via the Optical output port.
Like the old PS3, the new revision retains the slot-loading disc mechanism. During the review process, I didn't catch it scuffing any discs that it sucked in. Directly below the disc slot is a strip of reflective plastic, with two buttons (Eject and Power), which are now fortunately actual buttons instead of touch-sensitive zones (call me old fashioned, but buttons add some much-needed feedback to interacting with the machine).
On the back, we have a limited selection of ports: an ethernet port for connecting to the internet (although the machine has a built-in wireless receiver, so I didn't bother connecting it), the all-important HDMI 1.3 AV output, an optical digital output for standard definition audio signals, and a Sony Computer Entertainment proprietary AV MULTI OUT port, which you can connect a Playstation-to-Component, Playstation-to-SCART, or Playstation-to-Composite cable to. There's also a figure-8 style power connector, and two USB 2.0 ports on the front. Users who want to connect the PS3 using analogue surround audio are out of luck, unfortunately – if you have an older amplifier, then you'll be limited to standard-def audio via the Optical output port.
1080p Disc Playback
Using a copy of the Spears & Munsil Blu-ray benchmark disc, I confirmed that the Playstation3 outputs flawless 1080p video from 1080p/24 coded material (that's almost everything released on Blu-ray). The “Sharpness” test showed that no edge enhancement was being added to the video post-decoding. The “Image Cropping” pattern confirmed that no pixels were cropped from the image, in other words, the machine is delivering the full 1920x1080 image. The Luma Multiburst pattern showed that the machine is delivering full-bandwidth output of the Brightness component of the image, and the Chroma Multiburst card told a similar story, with the finest coloured details being visible (although it won't be visible on all displays, because of Chroma bandwidth limitations that exist in some TVs). Finally, the two Chroma Upsampling Error tests confirmed that no Chroma Upsampling Error exists (unsurprising given that the PS3 doesn't run the video through 1080i-centric video processing, like some high end machines do).
People are still wary of using a games console to play back movies, though – after all, the machine could be tinkering with the video to give it a specific “look”. Fortunately, it seems that Sony Computer Entertainment understands that a hands-off approach is best when it comes to films. When the PS3 detects the presence of a BDMV-formatted disc, not only are noise reduction controls made unavailable, but a different chroma filtering method is used, according to Sony's official documentation. It appears that every effort has gone to preserve the image as intended by the director. I made sure to measure the output of the machine on our reference Plasma display, the Pioneer KURO PDP-LX5090 (which has perfectly flat Greyscale and Gamma tracking), and confirmed that no gamma alteration or colour “enhancement” was going on.
We can't really ask for (much) more than a machine that decodes video and plays it back as-is, and that's exactly what the Playstation3 does, which means that it scores as “Excellent” for HD image quality. To obtain “Reference” status according to our review criteria, a player must do all of the above AND give the user the option of turning on effective anti-banding filtering, to remove the damage done to smooth gradients by 8-bit video compression. So far, no BD player has gone this extra few percent, but this is really the hypothetical icing on the cake – so I'm more than happy to wait.
People are still wary of using a games console to play back movies, though – after all, the machine could be tinkering with the video to give it a specific “look”. Fortunately, it seems that Sony Computer Entertainment understands that a hands-off approach is best when it comes to films. When the PS3 detects the presence of a BDMV-formatted disc, not only are noise reduction controls made unavailable, but a different chroma filtering method is used, according to Sony's official documentation. It appears that every effort has gone to preserve the image as intended by the director. I made sure to measure the output of the machine on our reference Plasma display, the Pioneer KURO PDP-LX5090 (which has perfectly flat Greyscale and Gamma tracking), and confirmed that no gamma alteration or colour “enhancement” was going on.
We can't really ask for (much) more than a machine that decodes video and plays it back as-is, and that's exactly what the Playstation3 does, which means that it scores as “Excellent” for HD image quality. To obtain “Reference” status according to our review criteria, a player must do all of the above AND give the user the option of turning on effective anti-banding filtering, to remove the damage done to smooth gradients by 8-bit video compression. So far, no BD player has gone this extra few percent, but this is really the hypothetical icing on the cake – so I'm more than happy to wait.
1080i Disc Playback
Not applicable. As previously stated, the PS3 simply decodes video encoded as 1080i and outputs it as-is via HDMI (although its involvement in this stage is done without introducing any issues). As a result, the quality of rare 1080i content depends on other components in your AV setup (probably your TV/projector or your AV receiver, if there's one of those inbetween the player and the display device).
480i/576i SD DVD Playback
The best quality software-based MPEG2 transcoder on the planet can now be had for only US$1995, but that doesn't stop the industry's love of poorer quality hardware encoding devices, and it certainly doesn't stop their apparent love of not setting them up correctly! Without going into a rant, any device that deinterlaces and scales (“Upconverts”) DVD-Video software has its work cut out for it due to the quality issues that exist on that format.
One of the key factors in determining the picture quality of standard-def content is the quality of the Deinterlacing, and also of the Film Mode detection. If a player can't accurately detect the motion characteristics of the material it's processing, then it won't do an optimal job, and the resulting flaws will only be exacerbated when the image is later scaled (upconverted) to high definition resolution.
To test Deinterlacing and Film Mode detection, I used both the NTSC (US/Japanese standard) and PAL (European standard) versions of the Silicon Optix HQV test disc. Because most of what we watch ends up being Film sourced, I ran the Film Mode detection tests first. Starting with the NTSC test disc, I was impressed to see the 2-2, 5-5, 6-4, 8-7, and the all-important 3-2 test all passing, with a few less common ones failing. What this means is that a very wide variety of Region 1, Japanese Region 2, and other NTSC-centric film content will display jaggy-free, with as much resolution as is possible. The 5-5, 6-4 and 8-7 cadences are related to low-frame-rate Japanese animation, so otakus rejoice – your collection of rare anime DVDs should play back correctly on this machine.
Of course, I get the US/Japanese-centric format out of the way first because it's usually handled fairly well. More importantly for us here in the UK, how does the PS3 do with PAL film DVDs? I was disappointed when it failed to pass the 2-2 test on the HQV test disc, displaying jagginess and flickering where there should be none - but fortunately, this was non-existent with most real-world content. In fact, every single PAL film DVD I played on the PS3 played back correctly, usually only dropping back to Video mode and displaying jagginess during the scrolling end credits. Although the HQV test reveals that the PS3 isn't infallible in this regard, I could still use one as my primary DVD player, but if your main mode of consumption is still PAL DVD, you might want to look elsewhere.
For video content (or content that the PS3 thinks is video!), I tested the console's diagonal interpolation capabilities, the purpose of which are to avoid creating jagged edges after interlaced video content has been converted to progressive. The PS3 did about as well as most other players in its price range, being able to conceal jaggies on the top two rotating bars, but not the third, which indicates that like most other affordable machines, it can't smooth jaggies at the most extreme angles.
Lastly, scaling. This is where the PS3 really makes an impression. The console's DVD playback software uses an edge-adaptive scaling process. This lends scaled SD video a very different appearance to the vast majority of DVD players and video processors, which are using non-adaptive (linear) resizing methods. These scalers essentially walk a fine line between over-emphasising certain details (causing aliasing and ringing), and not paying enough attention to them (causing things to look blurry). Edge-adaptive scaling essentially allows the best of both: edges are smoothed, and you can no longer see the remains of individual pixel edges to the same extent, but areas of detail remain present.
This process works wonders with synthetic content like hand-drawn art (see the above example). For photorealistic content, whether or not you like the look of it is really down to you. Ultimately, I felt that it gave things a slightly processed appearance, but this is probably just because I'm so used to most other scalers. And, let's face it – scaling a low-res source up to HD, regardless of how its done, won't really show you the film exactly the way it's supposed to look, anyway.
One of the key factors in determining the picture quality of standard-def content is the quality of the Deinterlacing, and also of the Film Mode detection. If a player can't accurately detect the motion characteristics of the material it's processing, then it won't do an optimal job, and the resulting flaws will only be exacerbated when the image is later scaled (upconverted) to high definition resolution.
To test Deinterlacing and Film Mode detection, I used both the NTSC (US/Japanese standard) and PAL (European standard) versions of the Silicon Optix HQV test disc. Because most of what we watch ends up being Film sourced, I ran the Film Mode detection tests first. Starting with the NTSC test disc, I was impressed to see the 2-2, 5-5, 6-4, 8-7, and the all-important 3-2 test all passing, with a few less common ones failing. What this means is that a very wide variety of Region 1, Japanese Region 2, and other NTSC-centric film content will display jaggy-free, with as much resolution as is possible. The 5-5, 6-4 and 8-7 cadences are related to low-frame-rate Japanese animation, so otakus rejoice – your collection of rare anime DVDs should play back correctly on this machine.
Of course, I get the US/Japanese-centric format out of the way first because it's usually handled fairly well. More importantly for us here in the UK, how does the PS3 do with PAL film DVDs? I was disappointed when it failed to pass the 2-2 test on the HQV test disc, displaying jagginess and flickering where there should be none - but fortunately, this was non-existent with most real-world content. In fact, every single PAL film DVD I played on the PS3 played back correctly, usually only dropping back to Video mode and displaying jagginess during the scrolling end credits. Although the HQV test reveals that the PS3 isn't infallible in this regard, I could still use one as my primary DVD player, but if your main mode of consumption is still PAL DVD, you might want to look elsewhere.
For video content (or content that the PS3 thinks is video!), I tested the console's diagonal interpolation capabilities, the purpose of which are to avoid creating jagged edges after interlaced video content has been converted to progressive. The PS3 did about as well as most other players in its price range, being able to conceal jaggies on the top two rotating bars, but not the third, which indicates that like most other affordable machines, it can't smooth jaggies at the most extreme angles.
Lastly, scaling. This is where the PS3 really makes an impression. The console's DVD playback software uses an edge-adaptive scaling process. This lends scaled SD video a very different appearance to the vast majority of DVD players and video processors, which are using non-adaptive (linear) resizing methods. These scalers essentially walk a fine line between over-emphasising certain details (causing aliasing and ringing), and not paying enough attention to them (causing things to look blurry). Edge-adaptive scaling essentially allows the best of both: edges are smoothed, and you can no longer see the remains of individual pixel edges to the same extent, but areas of detail remain present.
This process works wonders with synthetic content like hand-drawn art (see the above example). For photorealistic content, whether or not you like the look of it is really down to you. Ultimately, I felt that it gave things a slightly processed appearance, but this is probably just because I'm so used to most other scalers. And, let's face it – scaling a low-res source up to HD, regardless of how its done, won't really show you the film exactly the way it's supposed to look, anyway.
Audio Options
For lack of scientific audio measurements, all I can really say is that in my setup, the PS3 sounded every bit as good as the other players I've tested via HDMI. The new slim version allows High Definition audio tracks to be Bitstreamed, that is, sent over HDMI directly to your AV receiver for decoding there, rather than being decoded to Multichannel PCM by the PS3 itself. In my own setup, this produced differences in audio output, but without a gun pointed to my head, I wouldn't really want to pick one over the other.
Disc Load Times
The PS3 is still the king of overall speed. While Oppo's BDP-83 boots up faster, the PS3 takes only 16 seconds to boot up and begin responding to user input. After that, it took 30 seconds to pre-load the content and display the opening studio logo from my usual test disc, “The International” (hey, timing it is the most enjoyment I'll get out of that particular title). The total time is almost exactly the same as the Oppo player, with the PS3 taking longer to load initially, but being speedier at pre-loading Java content from the disc.
Conclusion
The Good
- Untampered-with 1080p output means video quality from 1080p BDs is nearly as good as we could hope for
- Incredibly responsive to user input
- Edge adaptive upscaling of SD content can produce distinctively superior results, depending on the content
- Extensive media playback capabilities that you'll actually want to use, because of the responsiveness and slick presentation
The Bad
- PAL Film Mode detection is not infallible - jaggies can rarely occur with PAL movie content
- No on-board deinterlacing of (rare) 1080i content
- Remote control accessory is an optional extra, as this is a games console
Sony Playstation 3 Slim Blu-ray Disc Player Review
The Playstation 3 is a very unusual product. Unlike the consumer electronics industry, the technologically competitive games industry sells powerful videogame consoles at a loss and attempts to profit on software and accessories. In this context, the PS3's speed and cutting-edge scaling are still surprising (because we don't normally associate attention to detail like this in a non-AV product), but not inexplicable. It's an unusually powerful piece of AV hardware hiding in a plastic shell, made affordable by the financial differences between the gaming and AV industries. And, moreso than ever now thanks to its slim revision, it's a perfectly good Blu-ray Disc player as far as the majority of film titles are concerned.
Its appeal with the AV crowd will be fading now that standalone players are getting cheaper, faster, as well as better at playing back DVD-Video and 1080i Blu-ray content, but to the best of my knowledge, the PS3 is still the fastest overall player in terms of disc loading and operation – and let's also not forget about its media playback capabilities, which could be an article in itself. If you’re into gaming and high-def movies, it's an absolutely excellent proposition: it's as good a BD player as any other for the vast majority of titles, and its unique scaling algorithm means it delivers a nice image from SD DVD, too. On the other hand, if you don't care for games, then you can save some money by choosing one of the many excellent budget BD players out there.
Its appeal with the AV crowd will be fading now that standalone players are getting cheaper, faster, as well as better at playing back DVD-Video and 1080i Blu-ray content, but to the best of my knowledge, the PS3 is still the fastest overall player in terms of disc loading and operation – and let's also not forget about its media playback capabilities, which could be an article in itself. If you’re into gaming and high-def movies, it's an absolutely excellent proposition: it's as good a BD player as any other for the vast majority of titles, and its unique scaling algorithm means it delivers a nice image from SD DVD, too. On the other hand, if you don't care for games, then you can save some money by choosing one of the many excellent budget BD players out there.
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