Quote:
Originally Posted by Kinetic Frenzy Yep on Guitar Hero Games you get extra points for whammying normal sustains and you get extra star power for whammying star sustains.
On Rock Band (1 at least) you just get extra star power for whammying star sustains and nowt else  |
Nope, no extra points from whammying sustains in either game. The best evidence is that the top players in optimal playthroughs do not whammy normal sustains. For example 3:29 in this video by Lo7.
YouTube - The Joker - 100% optimal
As well as checking out overdrive paths on Scorehero it is also good practice to watch videos of good players and see when they activate overdrive on a song. (Seeing whether they pick up 2 clusters of overdrive or three before activating and at what sections of the song).
In multiplayer, as a general rule, the drummer should usually be the one to activate OD first then get Guitar and Bass to activate immediatly after. Thus you get alot of 6x band multipliers in a song. (If you have a vocalist try to get 8x). I play random games where often the bassist activates first and so everyone is out of synch - resulting in lower points total.
Remember with a 6x groove and under a 6x band multplier the Bass guitar gets a 36x multiplier on indivual notes. In a rare chord-heavy bass song, like Lump or Snow the bass is going to outscore everything else.