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06-09-2005, 6:14 PM
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#181 (permalink)
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Is it? What is it we're looking for?
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06-09-2005, 6:16 PM
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#182 (permalink)
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what are we supposed to be looking at?
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06-09-2005, 6:24 PM
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#183 (permalink)
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Are you referring to the new 3d flash animation?
Can be found here if that's what it is:
http://www.xboxyde.com/news_1947_en.html
Nothing mind blowing though.
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06-09-2005, 6:32 PM
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#184 (permalink)
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well found bishman, shame it's not in hi-def though.
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06-09-2005, 6:36 PM
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#185 (permalink)
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That's a really good site, they update regularly and quickly. Well worth keeping an eye on every day, especially with the Tokyo show coming up. The site owner is going and taking his new hi def camcorder with him, so there should be plenty of videos uploaded during the show.
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06-09-2005, 6:43 PM
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#186 (permalink)
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their camcorder vids are really good, it's a great chance to see exclusive stuff.
shame about the kids that mess up their comments box's though
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06-09-2005, 6:45 PM
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#187 (permalink)
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Just downloaded a 720 trailer for PGR3 on the link provided a few posts ago.
Nice
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06-09-2005, 6:45 PM
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#188 (permalink)
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If that's all it is then didn't do much for me I have to say...
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06-09-2005, 6:56 PM
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#189 (permalink)
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Great model, although the quality of the flash doesn't do it justice.
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06-09-2005, 7:22 PM
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#190 (permalink)
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Resized browser, looks better now.
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06-09-2005, 7:39 PM
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#191 (permalink)
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Wow Andy, thats harsh. I thought it was stunning, all the reflections n stuff, niiiiice
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06-09-2005, 7:39 PM
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#192 (permalink)
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Quote:
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Originally Posted by zAndy1
If that's all it is then didn't do much for me I have to say...
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In other words your really need to get out more pooon
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06-09-2005, 8:45 PM
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#193 (permalink)
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I'm with Pooon on this one guys.... The reflections on the car are pretty nice but it's the glass that's amazing me. It's super-curvy, the perfect colour, stunning reflectivity, it looks like actual glass
Not sure about the motion blur and depth of field effects though in the shots. Hopefully these are just exagerrated tests for the screenshot. Motion blur surely only works when applied to a motion along a certain vector, i.e. while driving forwards rather than parked. The depth of field is also an impressive technical feat but again, I'm not sure it works in a screenshot demo, at least not in the proximity they've used. The effects might have been better demonstrated in a gameplay video but I'm sure they've got plenty of other more important things to be doing, such as finishing the game
What's blowing me away is we're still looking at pre-final screenshots and videos of the first generation titles for the 360. Compare PGR1 and PGR2 and the evolutionary leap is obvious. I wonder if second gen 360 titles will take a similar leap. Looking at the Gamecube titles over time though, the APIs laid it all out from day one and developers loved how they didn't have to wring performance out of the platform - it was just there. I wonder whether the 360 will sit in the "hidden depth" or "easy" category. Perhaps the visuals will stay the same but we'll see revolutions in the processor-intensive elements such as AI, physics, environmental effects, etc....
Right, enough pining for shiny glass. I'm off to try this PGR2 challenge mode which has somehow passed me by all this time
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06-09-2005, 9:05 PM
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#194 (permalink)
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Quote:
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Originally Posted by Colgate7110
I wonder whether the 360 will sit in the "hidden depth" or "easy" category.
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I htink it sits somewhere between the two. I am sure that MS will have had a great API for developers from the start. I am aslo sure that this API will be improved over time as will developers understanding of how best to use the multi threaded architecture. It is also my understanding that many developers have been slightly cautious with the early release titles due to only recently obtaining final spec hardware.
In short, I believe that 2nd gen titles will offer an improvement.
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06-09-2005, 9:18 PM
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#195 (permalink)
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Quote:
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Originally Posted by bishman
I htink it sits somewhere between the two. ..... I am aslo sure that this API will be improved over time as will developers understanding of how best to use the multi threaded architecture.
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We're going to have to be reeeeeeally careful Mark to avoid another extensive discussion about the 360's architecture
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