| Tony Hawks: Project 8 Xbox 360 Reviews Average score: 8
Number of votes: 14
% of 10 votes: 0%
% of votes 9 and above: 14%
% of votes 8 and above: 86% Date updated: 29 August 2007
Couldnt find a user review thread for this so i thought id start one off
Its not surprising Tony Hawks Project 8 (THPS8) slipped under the radar this november with games like GOW and RS: Vegas available it was easy to just pass on "another" Tony Hawk (TH) game, and thats exactly what i did, with the scarred memory of the "Underground" editons there was no real incentive to pick up this game. So a full 10 days (and one pay slip) after its release i finally picked it up to see if Neversoft had left the series 6ft under or resurrected it to its former glory.
What they've done is put Bam Margera on his board and sent him back to Jackass, gone back to when TH was great (1-4) and delivered on some of the promises American Wasteland tried but ultimatly failed to deliver on. This game is about skating pure and simple, NO BMX, NO ridiculous storyline, NO getting off your board to do stupid objectives. The premise is straightforward, Tonys in town and wants to recruit the top 8 skaters for his project, you start at number 200 and need to make it into the top 8. Ranking up is acheived by completing goals that are set around the world.
The challenges are done really well, they have the Classic challenges which bring back the levels of old with find the secret disc, and get a high score objectives, the "do this trick there challenges", the wacky neversoft challenges like collecting golf balls, but the best (read:most addictive) ones are the spot challenges, signified by spray painted marks around the world they issues challenges to grind so far or manual from here to there and so on.
All of this is standard stuff, but the master stoke here is the difficulty level appraoch, like Amped 3 every goal is set into 3 difficulties, Amatuer, Professional and Sick. For me having played all the TH games the AM difficulty is pretty easy and i can usually achieve Pro off the bat, Sick is where this game holds its longevity, Sick is the right name for them, i have no doubt ill be hitting that "Retry Goal" button for a while yet.
Online isnt a huge part of the game but its there with numerous modes to compete in, it plays well and it works, there are still people with riduculous scores to play against. Join at your own risk!
Last years american wasteland lied and said it had no load times when what it really had was a series of levels connected by loading tunnels you had to skate through. THP8 delivers here, this is one big world which you open up peice by peice and your rarely left watching a load screen. The world looks very nice with surface bump mapping done nicely, water moving nicely when you roll through it, leaves being whipped up and when you you go into Nail The Trick Mode (Will we ever get bored of Bullet Time?) and focus on just your feet and your board to create a unique trick it looks very nice indeed.They really went to town with motion capture here to with the skater moving realistically and Havok providing excellent (but sometimes crazy) physics.
The game rewards you with skates videos from the whole cast of pros that feature in the game, with the "bail" footage being my favourite, they take the opportunity to pimp every brand they can and your able to buy no end of branded products to customise your skater with. One thing it lacks which could be a good or bad thing is a extensive Create a Skater mode, you essentially pick a character and customise them, personally im getting sick of creating a character in every game i play (When will there be a unified system across games for this?) and welcome the simplicity.
But the game is not without its faults the framerate drops quite often, not enough to wreck the game, but not so little i could say it was rare, for me its a trade off, theyve gotten gameplay right with the large world, difficulty and graphics i can deal with a bit of slow down here and there.
So there you have it TH is back on form its not perfect but it at least shows that they know what we want and that its possible, if they can refine the engine to deal with the framerate issues then the next game should be near perfect.
My Score:8
Last edited by Munkey Boy; 29-08-2007 at 9:33 AM.
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