Spacecat, I think the Rifts are primarly (if not exclusively) designed for gaming and the resolution is far lower than these Sony headsets. The field of view is supposed to be fantastic for that immersive gaming experience though.
I forgot to mention the perceived "size" of the screen with the goggles on. It really does feel like you're sat in a big cinema, bang in the optimal seat for viewing. Huge and, when in the sweet spot, a joy to watch.
Also forgot to mention the wireless headset confirmation. There is NO link to the headunit or control box in the package. I linked my bluetooth cans directly to my PS3.
John, it's my pleasure. I only hope it's useful to people that are considering buying without being fully aware of the pitfalls and shortcomings.
I Think I've said before about how hard I tried to sample the headsets at a nearby Sony store but having to order and purchase them just to realise they're not what I hoped is a hard way of going about learning my lesson
I truly believe I wouldn't have bought them despite a lot of folk saying you have to give them time once in the comfort of your own home and setup.
For me, I'd probably have kept them if it weren't for the biggest niggle in my mind. The convenience and practicality. Real shame. Too much cabling. I had the same problem with my ancient Olympus Eyetreks back in the day. They are sat in a cupboard somewhere to this day
Does anyone here know if there is any sign of a wireless HDMI standard being approved? A cableless headset is the ultimate goal for a gadget like this I think. Suppose then we'd have to contend with the weight of the batteries in the goggles? Sigh.....
Going to fill in the return form on Sony's store this evening. Truly a shame. Let's see what the T3's bring to the party next year folks.