I've always found the 3DO to be a a bit of a curiousity in the console world. Some of its games are quite impressive more so than later PSX and Saturn games other games are weak to say the least. It seems to have about the same memory as psx/saturn thereabouts, similar speed cdrom drive but its main cpu is only a 12.5mhz arm chip compared to a 33mhz mips chip in psx and 2x25mhz hitachi risc chips in saturn. Some psx games especially those that really try to push the system are very low resolution something like 256x244 where as all 3DO games are 640x480 but its an interpolated resolution I believe like the N64 but unlike the N64 it wasn't limited by cartridge sizes so could feature more textures.
I'm just curious as to what the 3DO had for a gpu as some of its games like starfighter are vastly superior to the psx and saturn versions with better lighting, graphics effects, frame rates etc. Look here at starfighter on saturn (psx version is no better as I have that) and then the 3DO version. I can't seem to be find the information on line and just wondered if anyone had come across any interesting info.
saturn 3do psx warhawk
You can see the saturn has all sorts of clipping and fogging effects in action to keep the frame rate up and the lighting is pretty weak. The game is transformed on 3DO and looks and plays fantastically. I realise the saturn has fairly weak 3D hardware but the psx version is just the same.
I've used Warhawk to demonstrate a similar game on psx. Its not as open and you can see its running at the minimum psx resolution. You can't deform the landscape like starfighter so its 3D engine is a lot more simplistic.
A similar story can be seen for Need for Speed. Doom on the 3DO is pretty hopeless though. I just wonder how powerful the 3DO gpu is and who designed it?
This is all the information I can find;
Quote:
Display
*Truecolor 640x480 pixel resolution (approximately 16.7 million colors)
*Two accelerated video co-processors capable of producing 9-16 million pixels per second (36-64 megapix/s interpolated), distorted, scaled, rotated and texture mapped
System board
*Super-fast bus speed (50 megabytes per second)
*36 separate DMA channels for processing data quickly
*2 megabytes of RAM
*1 megabyte of VRAM
*2 expansion ports
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