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Originally Posted by jackinov Maybe it was because it was late and I was tired, but I played a bit of the demo last night and it didn't really click with me. For me there was too much to take on board. The great thing about games like Bust-A-Moe or Tetris was that they were easily accessible, yet rewarded more skilled gamers; this might have the same kind of depth as those classics but it definitely didn't connect with me first time like a good puzzle game should. |
There was quite a bit to take on board in the demo, in the full game your eased into it a bit more.
Theres so much game for the price tag, I think the puzzles are great where you have to clear the board in a certain number of moves rather than in a certain time limit. And the online co-op component works really well and gets quiet hectic, little power ups also make it fun (one that switch boards between players and stuff.)
I'm not a big puzzle gamer so I don't know if this is common place but I also like how stuff drops once it's popped and certain things you have to avoid landing on you, whilst other things you need to grab before the disappear. I'm about 20 or 30 levels in and there still adding new gameplay elements.
Thing I like most about it is this game knows what it is, so many PSN games try and emulate their full retail counterparts and fail - this is a simple pick up and play puzzle game.
They also got it spot on with the price, it makes other games laughable with the amount they want you to spend.