Quote:
Originally Posted by Jon Weaver I am not convinced.. If the wheels came close to spinng up and the traction control kicked in, you would have known about it!.. But I had a few goes in low gears to get the wheels spinning (And to get the traction control to kick in) and couldn't.. It just had phenominal grip and in truth, fairly disappointing low end grunt.. Now if I could have had a clutch and gear stick, it would be a MUCH different matter.. Slip the clutch a bit, get the revs up, THEN it would be a handful for sure.. But with semi-auto paddle shift, it was a pussy cat!..
Of course, I couldn't try THAT hard.. I would have been kicked out, if I had turned hard and stamped on the throttle, but the point is that it wasn't anywhere near as lively as I expected.
In contrast, I have had a couple of fairly powerful front wheel drive 'road' cars (Vectra V6, Mondeo ST200 (god I mess that car  ) and a Saab 93 Turbo) and there were actually harder to drive than the Ferrari. But still didn't naturally want to go of the road if you lost concentrations.. Although saying that the Saab with its 1.9L engine and Turbo boosting the power 220bhp was a bit of a handful as it had NO 'assists' of any kind.. Driving that in the wet was interesting.. If the waste gate opened at the wrong time bringing the Turbo in, you certainly knew about it  |
Interesting that you can directly compare it to a real 430, i said this before, state of the art supercars are made to be easy to drive, they are not supposed to put you all over the road.
Having said that, no doubt that racing at high speed is a pretty difficult balancing experience, if you watch any GT racing then you can see how easy it can go wrong - which is what this game is trying to re-create, high speed on the edge racing. Admittedly, somewhere in the transfer between real life handling and gaming controls, you probably lose some of the subtle control.
I'm using the G25 on this and am pretty happy with it.I found that i started enjoying this a lot more as i started adding some assists back on. From habit, i generally turn off all aids but then realised that machismo was a poor substitute for reality, because the real cars have all the technology - when was the last time you heard of a supercar without ABS? lol...okay, maybe in 1973 but not now.
Stability control really affects the car in this game so when i put that back up to 3, along with a bit of TC and some ABS, the game became a lot more enjoyable (and usable), in fact, most of the world records i've seen have all been set with those aids on.
My only real gripe with the game is how it is designed for the various events, one qualifying lap is not enough, the arcade mode is bloody difficult alays starting at the back too. career races should have had practice sessions at their events.
Lastly, i've discovered i have the online bug that originally plagued FC until they patched it - lost connection to host - i can't actually join any lobby's. This was originally something to do with short usernames not being able to join games. I'm pretty disappointed with that.
A couple of people mentioned NFS Shift, I've got my eye on that too, it looks very nice, but according to reviews, maybe not quite the same depth of gameplay