| Re: Heavenly Sword : Review [spoiler free]
Interesting. The impression I get from most people that this game is a hardcore button mash all the way through. Up until the 'run down the pillars' bit of Episode 2, this is the case. However, I found from Whiptail onwards, the game really is absolutely stonking. Whiptail herself requires some tactics somewhat. On her third energy bar, you really need to get in there with aerial combos because she evades your button mashes somewhat.
Inbetween these parts, you get some absolutely CRACKING Kai sections. I just love the bits where you can shoot a flame arrow into fireworks for explosion effects. The entire cable car section is fantastic. Once I had calmed myself, I found the sixaxis arrow shooting to be horrifically satisfying to pull off. Loved it. As soon as I got a bit paniced ... the control went to pot. Accurate I'd say. Good implementation all in all.
Oh, the defend Shen bit. That was heart pounding. Mwah to that section.
I'm also starting to learn the combos a bit more. I could just wade in flailing about with Nariko, but hell, I want to fly around nailing everyone in style. I do think games like this could use a training dummy mode to help you pull off these moves.
So anyway, I'm up to Episode 4, and its been a decently lengthed game so far, we'll see how this goes on.
As an aside, the level of detail in this game is shockingly good. The textures and animation are fantastic, the actual dialogue and acting content is amazing too. Just love the bit where Kai is trying to get into the cable car.... also watching Roach face off against Nariko.... you actually feel sorry for the big lump.
I then compare this to... say, Syphon Filter on the PSP. Great game but the characters and acting in it... diabolical. There is no reason to care one iota about these people and there generic-a personas.
I don't have a problem with length. Metal Gear Solid PS1, I did that in a weekend. Its an astounding game. I must have completed it over and over and over and over... just to experience it and the story again.
I think this has been a much maligned game thanks to it being under the microscope, and also perhaps by people who don't necessarily have a joy for the gameplay experience, and care more about 'cool' factors and multiplayer modes. One time through and sell etc.
I really hope that more comes out from this world where the game takes place. There is alot of scope for the lore of the game to spin off into more games.
Imagine a large scale RTS in the world, with huge armies facing off against each other (going back to the times of the Heavenly Warrior story in the animation series). The game engine is out there, I say they refine it and pump out some more games.
Against the game. I agree about some elements of the combat. You don't get the same sensation of really connecting and being clinical with your moves. I did like some of the bad guys countering my counter's though, spiced it up a bit.
Tighten that up too!
EDIT:
Game has been patched for RUMBLE support now too!
Last edited by Widge; 10-01-2008 at 9:44 AM.
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