Announced by Raven Software, no release date yet. Both PS3 and 360 format
Singularity is a high-profile third-person action game, a mixture of '50s sci-fi hokum and Cold War paranoia, Singularity is a time bending romp around a top-secret Russian military science station researching a time control device.
Trailer/Teaser
details taken from
Gaming News, Reviews & Articles - GamingHeaven.net Quote:
You take control of Nate Ranco an American test pilot who crash lands on a Russian Island. This island is home to a failed science experiment which sees the reality time plane fluctuating between 1950 and 2010. In the year 1950, the island is a military research facility filled with scientific researchers and soldiers. Between 1950 and 2010 however the Island was turned into a wasteland due to a cataclysmic disaster and all that is left are some aggressive soldiers with a desire to end your life. On top of that the vegetation on the planet has warped into an aggressive life force which proves to be extremely hostile.
Our time with Singularity started with Nate recovering from a subconscious state in a dilapidated alleyway. As his eyes sharpen into focus it is clear that it is raining and the water flows down the rusted building and hits the concrete floor. While the environment is graphically indicative of a soulless industrial age, the water and lightning effects are impressive and full of life ... you are immediately aware that Nate is coming to grips with his surroundings due to his vision blurring several times as he attempts to focus on the objects in his vision. The high resolution textures are fantastically defined and the plantlife nearby is certainly not from the same time zone as the rest of the environment.
As Nate travels a short distance around a wall he is blocked by a gate which is locked. He equips the Time Manipulation Device (TMD), a large piece of equipment that can manipulate objects and the flow of time. The gate blocks the way to a metal barrel and by locking onto this object the TMD can lift them into the air and place them beside the gate. This is where the game gets interesting as the TMD can restore the barrel to its original brand new 1950 version. Changing weaponry to a standard gun means you can shoot the barrel and blow the gate to pieces.
This is a focal point of the gameplay mechanic, manipulating time to your desires and to travel back and forward to transverse locations otherwise impossible to reach. Getting to grips with the TMD is a fun experience as you can alter the environmental objects to cause some serious damage. For instance, we noticed two enemy soldiers walking along a metal catwalk high overhead ... altering time on the catwalk meant that we could adjust time to the future and it rusted and collapsed, sending them to their death. The same principle was used later and we were able to corrode a sign overhead which then fell on the heads of more advancing soldiers. You can also use the gun on the soldiers to make them age, then turn to skeletons and finally dust. I was very impressed with the way the whole thing worked although we were told there was more work to be done before the final game was released.
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Might give thoses peeps something to get on with when/if they get bored of KZ2