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Ninja Gaiden Sigma 2 - Preview Thread

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Old 02-07-2009, 2:21 PM   #1
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Ninja Gaiden Sigma 2 - Preview Thread

I doubt I'll get this for the PS3, but the online co-op mode could be a big draw.

PlayStation Games & Media News: - Ninja Gaiden Sigma 2 interview

It looks like the gore will be toned down compared to the 360 version:

Ninja Gaiden 2: PS3/360 gore comparison | GamesRadar

Quote:
Originally Posted by Cinema Blend
"Each game has its own concept and with Ninja Gaiden 2, the focus was on extreme violence," Gaiden director/producer Yosuke Hayashi told GR. "But with Ninja Gaiden Sigma 2, we really questioned whether violence is a necessity for a game, so we decided to move away from that trend. So the violence 'approach' is not the way we approached the development of Ninja Gaiden Sigma 2. Being able to unlock higher levels of gore would be out of kilter with the concept of the game."
Ninja Gaiden Sigma 2 Less Gory Than Ninja Gaiden 2
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Old 02-07-2009, 8:11 PM   #2
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Can we please name threads properly. Thanks.
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Old 07-07-2009, 12:10 PM   #3
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Extreme violence is ALWAYS a necessity when it comes to ninjas. It's one of the best parts of Ninja Gaiden 2. They've really dropped a clanger with that one
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Old 23-07-2009, 12:06 PM   #4
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Quote:
Originally Posted by Moogle View Post
Can we please name threads properly. Thanks.
Sorry, I thought the fact it was in the PS3 Game Previews forum was enough.

Co-op in action:

[youtube]PTMRMDI1FRQ[/youtube]
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Old 31-07-2009, 9:58 AM   #5
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Japanese Breasts Viral Campaign:

Ninja Gaiden Sigma 2 Video Game, Japanese Breasts Viral Campaign | Game Trailers & Videos | GameTrailers.com
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Old 09-09-2009, 3:51 PM   #6
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Went and bought myself a slim in anticipation of this game. Couldn't help myself.

I suppose due to the perceived difficulty, it’s not everybody’s cup of tea. But for those of you interested, here’s an updated summary of new features in NGS2 for you wannabe ninjas

1) Team co-op missions (online 2 players + offline AI controlled partner)

2) New playable characters Ayane, Momiji and Rachel

3) New enemies and bosses including Fiend Ryu battles


4) Chapter select available (after completing story mode) to re-play your favs

5) And not to forget TN has added some innovation in waggle motion control

IGN: Ninja Gaiden Sigma 2 Stays A-breast of Innovation


Last edited by googl3; 10-09-2009 at 1:54 AM.
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Old 11-09-2009, 11:33 AM   #7
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Demo coming next Thursday?

Ninja Gaiden Sigma 2 Demo Set for the 17th (andriasang.com blog, 09.11.2009)

Latest trailer of NGS2

YouTube - NINJA GAIDEN SIGMA 2 FINAL TRAILER
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Old 11-09-2009, 11:40 AM   #8
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Quote:
Originally Posted by googl3 View Post
TN has added some innovation in waggle motion control
There was a hand-cam video on YouTube showing this new use of the motion control in action, but it has now been taken down.
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Old 11-09-2009, 11:56 AM   #9
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Quote:
Originally Posted by mjpartyboy View Post
There was a hand-cam video on YouTube showing this new use of the motion control in action, but it has now been taken down.
Yeah, I did put up the link initially on post 6 but took it down as I thought it was rather asinine on reflection. Still funny though
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Old 11-09-2009, 8:01 PM   #10
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Re: Ninja Gaiden Sigma 2 - Preview Thread

I might actually get this on the PS3. This is one time I wish it came out on the PS3 first so the 360 got this version.
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Old 16-09-2009, 10:43 AM   #11
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Best use of the controller that I have seen for a while..... quite mesmerising

YouTube - " NINJA GAIDEN SIGMA 2 " Wavers
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Old 16-09-2009, 11:05 AM   #12
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Re: Ninja Gaiden Sigma 2 - Preview Thread

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Old 17-09-2009, 4:56 PM   #13
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Demo out on Japanese store if anyone's interested.
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Old 18-09-2009, 12:38 PM   #14
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Downloaded and played it yesterday.

Bouncing boobies.....good.

Screen tear.....bad.
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Old 18-09-2009, 2:27 PM   #15
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Re: Ninja Gaiden Sigma 2 - Preview Thread

I couldnt get the boobies to sway up and down like the advert.. I could only manage to jiggle them by shaking the controller about.. maybe my controller is abit knackered.

Oh and the games not bad..
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Old 18-09-2009, 5:22 PM   #16
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Personally I found the demo very poor, certainly not for me this one.

Can see the appeal for other people, but it just didn't get me enjoying playing at all.
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Old 19-09-2009, 9:21 PM   #17
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Re: Ninja Gaiden Sigma 2 - Preview Thread

Demo is great though I find it a bit too easy even on master ninja mode (perhaps due to upgraded weapons from the start). My initial impressions and thoughts as well as comparisons to NG2 are:

1. Visuals have been improved. Nice framerate throughout but I did experience some slowdown during the fight just before the Buddha boss on mentor difficulty, but on master ninja, it was silky smooth. Overall pacing is slightly slower than NG2.

2. Less enemy count compared to NG2 on every difficulty setting but enemy health has been greatly increased. On master ninja mode UTs are not guaranteed kills and it takes forever to de-limb. This is good news for you free-formers out there.

3. Bread and butter moves like Izuna drops have been nerfed. GTs rarely de-limbs anymore. Looks like they’ve shifted emphasis from larger enemy count in NG2 to more resilient enemies in NGS2.

4. Significantly less projectiles now even on master ninja mode. A definite shift towards more melee attacks. Again good news for those of you who couldn’t tolerate the projectile spam and non-stop explosions from incendiary shurikens on master ninja.

5. On master ninja mode, you suffer one hit kills (or go from full health to nearly zero) very easily if you’re grabbed by enemies. One bad mistake and that’s it basically. I suppose this offsets the reduced projectiles. Instant IS explosion is still there when it misses Ryu and comes into contact with wall/ground but with the reduced numbers, it’s a moot point.

6. No more projectile weapon UTs from the bow. This could signify significant changes to boss battles like gigadeath and water dragon. Maybe there’s no more tapping x to run on water.

7. Initial impression of Ayane is good. Very fast and has some useful moves. Need more playtime to gauge her character. The fact that she doesn’t have the ability to windpath on enemy's head however is a bummer.

8. Co-op missions run well with no noticeable slowdowns. It’s fun though offline CPU A.I. has the nasty habit of absorbing your essence. Will definitely be more enjoyable with human co-op partners. Well, competent ones at least.

Overall, it’s a thumbs up from me and a definite buy if you're a fan of the series. The changes to gameplay and departure from NG2 is quite significant. If you’re one who enjoys hard challenges and don’t need hand holding, that is. Then again, I suppose coming from a hardcore fan of the series, that's to be expected.
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