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Anno 2070

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Old 24-07-2012, 8:26 AM   #91
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20+ Hours in and I only just discovered you can adjust your tax rate

Makes life a bit easier. Still going through the campaign, only went on for a quick go last night, to finish something I was in the middle of on Sunday but had to stop, ended up playing for nearly 3 hours, highly addictive
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Old 24-07-2012, 8:41 AM   #92
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I would really suggest anyone to watch this guy:

NsN - YouTube

Some great Anno guides on his channel and I learnt a lot from him!
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Old 24-07-2012, 12:33 PM   #93
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I would really suggest anyone to watch this guy:

NsN - YouTube

Some great Anno guides on his channel and I learnt a lot from him!
Yeah this guy is great, very funny commentary to boot

Will be adding myself to the MP list soon chaps, still going through the campaign myself at the moment.
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Old 24-07-2012, 12:37 PM   #94
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get on it mate

I won't be around this week as I have my CCNP Switch exam Friday and going home then!
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Old 24-07-2012, 5:27 PM   #95
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Just smashed a Hard Hector...

He had no chance against my Fleet... took me 4 hours lol
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Old 24-07-2012, 5:41 PM   #96
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now you get his icon available to use for yourself
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Old 24-07-2012, 8:57 PM   #97
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Bought this is in the steam sale and it's very addictive but quite complicated at times! I could have done with some kind of take-me-by-the-hand tutorial to show me how to make trade routes, complete quests to get licences, and do a whole bunch of other things. I messed about with the .ini file I think to take away the bloom effect. It makes the graphics a lot sharper and to my liking.

Just now I have a negative cash flow situation and I'm guessing I need to create trade routes to sort that out.

Can anybody tell me how to put items from your warehouse into your trade section? I only have bricks and tools in there and I seemingly can't add anything else? I built a port authority to see if that would help but it hasn't. It means I need to manually take excess items to other NPCs to sell them.

Good game though.

Last edited by Stockholm; 24-07-2012 at 10:17 PM.
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Old 24-07-2012, 9:16 PM   #98
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I would really suggest anyone to watch this guy:

NsN - YouTube

Some great Anno guides on his channel and I learnt a lot from him!
Quote:
Originally Posted by Stockholm View Post
Bought this is in the steam sale and it's very addictive but quite complicated at times! I could have done with some kind of take-me-by-the-hand tutorial to show me how to make trade routes, complete quests to get licences, and do a whole bunch of other things. I messed about with the .ini file I think to take away the bloom effect. It makes the graphics a lot sharper and too my liking.

Just now I have a negative cash flow situation and I'm guessing I need to create trade routes to sort that out.

Can anybody tell me how to put items from your warehouse into your trade section? I only have bricks and tools in there and I seemingly can't add anything else? I built a port authority to see if that would help but it hasn't. It means I need to manually take excess items to other NPCs to sell them.

Good game though.
Watch those videos mate
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Old 24-07-2012, 10:24 PM   #99
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Those guides are going to be very helpful. Quite enjoyed watching him play the game. Now then () I'll need to watch them all before starting a new game with the extra preparation I'll get from the series he's put on there.

When I first started the game I was confused and didn't really enjoy it as I was playing in campaign mode. I thought I'd made a mistake in buying it if it was just going to be mission based quests and not an open world where you can do your own thing. The next day I found the continuous game option. Now it's great.

I failed one quest for much needed licenses the other day as I had to gain influence with Dr Salman Davi. The mission arrow pointed to another NPCs warehouse and said I could complete the quest there, but whenever I clicked on it nothing special happened to allow me to complete it. I don't know what happened there. I sent my ship but still nothing happened. Am I doing something wrong there?
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Old 26-07-2012, 3:54 PM   #100
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I'm finding it really tough to balance progression with generating enough money to have a positive balance. I had to borrow money from a neighbouring country/civ to buy things as I'd gone quite heavily into the red.

I think I chose poorly in opting for the biggest map size. I've tried to expand onto another island with limestone but I'm finding it hard to focus my attention in growing both settlements at the same time. And trade doesn't seem to be working for me as every route has a thumbs down sign in the trade menu.

I'm also confused about roads: do you only lay down highway tiles around industry and not near the city centre? I've been putting down green road tiles next to houses.

I don't know - this game becomes a handful quite quickly! But I still like it.
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Old 26-07-2012, 4:30 PM   #101
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All I have been doing is watching those videos on YouTube lol. Once have seen all of them will attempt to play the game
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Old 26-07-2012, 4:42 PM   #102
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I'm finding it really tough to balance progression with generating enough money to have a positive balance. I had to borrow money from a neighbouring country/civ to buy things as I'd gone quite heavily into the red.

I think I chose poorly in opting for the biggest map size. I've tried to expand onto another island with limestone but I'm finding it hard to focus my attention in growing both settlements at the same time. And trade doesn't seem to be working for me as every route has a thumbs down sign in the trade menu.

I'm also confused about roads: do you only lay down highway tiles around industry and not near the city centre? I've been putting down green road tiles next to houses.

I don't know - this game becomes a handful quite quickly! But I still like it.
The best way to start a game is just concentrate on tier 1 (worker) houses. Select your city centre and deny assencion rights, that will stop them auto-upgrading. Also, select a worker house, and raise the tax levels to either light green or yellow, depending on if you get unhappy faces. Fill your city centre with just the t1 houses, they need few resources, and will generate decent cash levels over time. Once you have a decent income coming in, provide assencion rights again, drop tax to lowest, and upgrade a few houses to et the next tier of manufacturing available, then remove the irghts, and up the tax level again.
The 'thumbs down' on trading routes means something is wrong - check you have correctly selected the offload and load goods.

As for roads - there is no need to connect everything via roads, like in sim city etc. Just make sure your houses are all on a road in the normal grid type pattern, and those roads are somehow connected to your city centre. With manufacturing, just make the factories and warehouse are connected - the goods are all transported by road, and there are only a finite number of trucks (3 or 4 i think on a level 3 warehouse) so make sure that you are not overloading them.
If playing a continous or single level game, use this site for the best layouts - Building Layouts - Anno 2070 Wiki
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Old 26-07-2012, 7:16 PM   #103
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with the trade routes for me every one i have set up all ways has the red thumbs down as i set it up but once the ship has done the run a couple of time it will have changed to a green thumbs up
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Old 26-07-2012, 7:21 PM   #104
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Thanks for all that helpful information aslird. I'll try out your tips and see how I get on with a new game I've set up. I've set the parameters so that I've got lots of cash and licenses at the start as a foundation to get things going.

I guess I just like the look of everything being connected by roads even if it isn't necessary!

On the new map I've loaded people elsewhere suggested that the seed map with the number 81631 has lots of well positioned resources and opportunities for your cities to grow efficiently and effectively. I started it earlier but I'm not on the island I want to be on, so I had to quickly go and settle one of the larger islands. I should probably demolish the warehouse on the original starting island, or can you just leave it be so your claim to the island still exists?
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Old 26-07-2012, 7:27 PM   #105
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Depending on the difficulty level you have set, you will have others trying to grab the land. Tilda, on easy mode, will always ask you before taking an island - deny her a couple of times, and she willr eward you with licenses when you eventually say yes. Only 1 player can have a base on each island - i always make sure i scout all the islands at the start and dump a warehouse on anything that looks decent - you will definatly need the space later on.
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Old 28-07-2012, 12:22 PM   #106
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Thanks to your tips aslird and watching part 1 of the NSN series in full instead of a few minutes at a time I've learnt quite a lot about the game and how to get a positive coin balance.

For example, I was confused about why I was limited to trading only two items in my warehouse, but now I know you need to upgrade it to receive extra slots, and I also now know that you can manually input the number of tons you want to trade instead of using the imprecise mouse drag method.

His other videos are also good. I'll need to watch them all as I can only foresee the game getting more complicated and busy as it goes along.

NSN must have some amount of HDD storage space as one hour long rendering fills up 700GB of space!
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Old 30-07-2012, 7:42 PM   #107
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Anyone up for a game of this tonight?
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Old 31-07-2012, 10:36 PM   #108
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Anyone up for a game of this tonight?
When you say "up for a game" what exactly do you mean?

Am new to this game. Done two or three campaign missions and about 10 hours into continuous games. Watched the videos posted earlier (twice), love them, so much to learn.
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Old 31-07-2012, 11:11 PM   #109
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I meant to start a continuous game?

no limits to what you can do and great fun
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Old 01-08-2012, 2:10 AM   #110
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Back off holiday tomorrow, so will be looking to finish off the campaign (just about to start the third chapter) so hoping to be able to join you guys for some games then.
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Old 04-08-2012, 6:41 PM   #111
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Still ploughing my way through the campaign, up to mission 3, I think, of Chapter 3.

Must say it's becoming a bit of a chore now and I'm not sure if I'm going to see it through to the end.

In one way, I like that each chapter starts you where the previous one left off, but that's also the problem. Isn't the Campaign supposed to be a tutorial of sorts? Trouble is, when you finish one chapter, you're left with what you finished the previous one with, for better or for worse.

The more I play, the more I learn the right way to do things, but I'm so deeply in now, all my earlier mistakes are getting magnified the more I get into the campaign.

As it is now, I seem to be spending the whole time manually routing ships, just to sell stuff to the AI, becuase I'm losing so much money the whole time, I just can't keep ahead.

I've got most of my automatic trade routes set up to take various raw materials to my other islands so stuff they need can be made there, so I'm not making any money from that and I can't get anywhere near the amount of raw materials produced to advance my tech population to complete the goals of the chapter.

To make matters worse, I had one of my auto-routed ships stray into the line of sight of one of F.A.T.H.E.R's warships and that was a whole ship lost, because by this stage of the game, his ships are shielded and my current weapons won't touch them, yet annoyingly the AI ships sail within to inches and nothing happens to them
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Old 05-08-2012, 6:42 PM   #112
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I absolutely love this game. So glad I took the chance and bought the deluxe version during the steam sale.

And I'm also glad I waited until it had been out for a while so I'm able to play it after it's been refined and had good DLC published.

Still, it can be a really challenging game. I used the seed 81631 which is great for lots of resources, including rare ones like uranium. I chose Hector the pirate to be an npc and I realise that was a mistake. His attacks and demands were really annoying and got in the way of the best part of the game.

I stopped playing this save after loading up my ark with goodies for a new adventure with the global trust faction. Apparently another good seed is 31648.

As I watch more of NanosuitNinja's videos the more I learn about the game. My credit/coin was in deficit for a long time and my population fled in numbers from time to time as a result. Thankfully I've now learned how to balance trade and maintenance costs better and how to control taxation and production.

Gooner

Do you not prefer to play continuous games? I tried one of the campaigns but disliked it compared to being allowed to do my own thing.
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Old 05-08-2012, 8:47 PM   #113
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When I first started I was doing continuous, but found I hadn't a clue what I was meant to be doing, then I found out the campaign was the tutorial and was enjoying it up until the bit I'm on now. I'll probably start a new continuous and see how that goes.
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Old 05-08-2012, 8:57 PM   #114
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We need to get some games going this week boys And I powered my way though the campaign as fast as I could just to get the points.
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Old 05-08-2012, 9:00 PM   #115
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Sounds good
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Old 26-09-2012, 12:31 AM   #116
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A big new expansion for this is due to be released 4th October. The bad news - it is £24

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In the depths of the ocean and hidden in overgrown stones for years, the Techs unleash their ultimate power: Geothermal Energy Generation. The most powerful tool of the future forces the world of 2070 to expand exploration into the deep blue sea. Becoming the focus of gameplay, underwater plateaus offer new industries, large production chains, and resources.

Success elevates the Techs to a new level: the Genius population. They assert themselves even over the ocean’s surface. Impressive monuments and various new buildings strengthen their position.

Underwater exploration and exploitation require players to take advantage of their environment and master a brand-new resource, using diplomacy and trade as powerful weapons to make their civilizations thrive in this hostile environment.

Bound to islands lost in the deep blue sea, players will have to conquer remaining stretches of land and dive underwater to create a futuristic, submerged industry to support an expanding economy.

To nurture supremacy, players will construct new buildings, erect monuments, open power plants, exploit exclusive energy resources, develop underwater trading routes, and gain access to a new civilization development stage to take control of the advanced Genius population.

Even though evolution is at the heart of the gameplay, don’t underestimate the environment – beware of devastating natural disasters like tsunamis!

A new population to discover.
Start by embodying either the Eco or Tycoon faction, gain experience, and take control of the Techs.

The Deep Ocean add-on offers the opportunity to unveil the mystery of the Techs while witnessing this futuristic faction evolve. New content gives access to an additional civilization level and a brand-new population known as the Genius while extending gameplay features:
  • Erect the Tech Monument and over 30 new buildings.
  • Control new vehicles.
New content supporting a deeper experience.
Dive underwater and take advantage of over 80 brand-new items to develop your industries, strengthen your economy, and exploit new energetic resources.
  • Benefit from massive underwater energy production, set up geothermal power plants, manage islands, and fuel the economy.
  • Redesign submerged desolated lands: build underwater production chains and develop profitable trading routes.
  • Customize the Techs’ city with decorative ornaments ranging from a fountain to a holographic memorial.
All-new challenges to face and new achievements to complete.
  • Take part in over 150 new and challenging quests and learn about new gameplay mechanics, playing six missions with a new experimental energy source.
  • Extend your territory through the Hostile Takeover online feature. Build a powerful economy and use your bargaining power to acquire rival players’ land parcels in a peaceful way.
  • Undergo hostile natural disasters like tsunamis.
  • Play co-op with a friend and share common achievements online or through a local area network.
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Old 26-09-2012, 8:37 AM   #117
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Still haven't really scratched the surface of the main game as yet, so I'll definitley be waiting for a good Steam sale price for the expansion.
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Old 26-09-2012, 8:59 AM   #118
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I am still caught up in GW2!


In a few months or so perhaps I'll go back to this with you boys on here as it is a fabulous game. I can see Christmas time being good for it
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Old 26-09-2012, 9:08 AM   #119
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Sounds good! I have been meaning to play it but i keep remembering how time consuming it was
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Old 26-09-2012, 9:18 AM   #120
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Yea a quick game in this will take about 4 hours
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