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Portal 2 details - Half-Life Fallout
Right on the heels of the announcement, information from Game Informer's Portal 2 cover story is beginning to trickle onto the interwebs, and some of it is quite surprising!
A lot of time has passed since the events of the last trip to Aperture Science. So much time, in fact, one might call it hundreds of years. You read that correctly! More than a century has passed since the events of Portal, and much has changed. The labs are overgrown with foliage, a striking green contrasting against the clinical whites. Chell somehow returns as the protagonist, and the always delightful murderous AI GlaDOS returns as the antagonist.
Where Portal was seen as a 'test', Portal 2 is seen as a 'game', with all new mechanics introduced to keep things fresh. While the portal gun remains unchanged, the game world introduces a number of new ideas; reflection cubes will reflect lasers, special paint splatter will trigger special reactions (such as making surfaces bouncy), and physics will now play a stronger part in portal challenges. Placing a portal near an air vent sucking in air will allow you to direct that pressure, and physical reaction, to other areas of the level via the secondary portal.
Co-op now confirmed, players will find themselves not in the shoes of mere humans, but instead bipedal robots. Each robot will possess a portal gun and work together to solve devious puzzles in their own separate campaign. Communication being the key, Valve have focused on enhancing feedback; those playing on PC will be able to use a picture-in-picture box to see what the other player is doing, and players will be able to place information icons around levels to quickly direct each other to do the right thing at the right time.
Exciting times ahead! Keep your eyes peeled to Half-Life Fallout for more information as it breaks.