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Originally Posted by ROBIN50N what bits do people consider unfinshed? |
The are some inconsistent areas within the OS and how you interact with it. For instance, some things you drag from the top of the screen, others are dragged from the side, others open with a normal push of the button, others use sub-menus. There is no consistent approach and ensures whatever you're doing, you do it in the same way.
I also thought it was trying too hard to not be like the iPhone. There was always going to be a direct comparison, as threads like this and the various similar ones before it prove. But it seems that when developing Android if anything was too close to the iPhone it wasn't used, which means you miss out on some really simply usability options, as my first paragraph points to.
Some of the pretty stuff doesn't feel quite finished either. Icons that include a solid background as opposed to integrating with the OS with some form of transparency or sympathy to what it's covering.
I also managed to catch out the performance a few times when flicking quite quickly between options, menus, apps etc and noticed a definite increase in lag and hesitation. (edit) I also noticed that the screen, particularly in text boxes, didn't respond on my first press and I had to remind it that I wanted to enter something into a text field.
Some of these issues may be (or may have already been) resolved since my last really good amount of time with one. And some of them don't detract from the operation of the device, but do give a 'beta' feel to it. As you'd expect in any software development, the important things get dealt with first, such as reliability, performance speed etc and then the fluffy stuff around this is finished, such as better looking and more consistent menus and icons.