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1.21 Patch Details

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Old 27-03-2009, 1:26 PM   #1
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1.21 Patch Details

Hi All,

I am back, if briefly, Killzone.com is up and seems stable right now, so that is good news. Also I advise you check out the Billinghurst article on the site toda, here. I like it a lot. Also check out the second part of the Killzone Chronicals, where take a look back at the early development time. part 1 is here. There is more content in those links than you can shake a dirty stick at.

Anyway, down to business. Pending any unforseen problems, early next week patch 1.21 will be released. I’ll confirm the timings on Monday. The patch includes the following:

-Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
-The return of Online Bots. Adding bots to an online game renders it ‘unranked’.
-The option to create unranked games. Players will be made aware that a game is unranked upon joining.
-Fix to Game Search functionality so correct maps are displayed.
-Standardization of the Y-Axis controls on the HGH Scout when zoomed with the Sniper Rifle.
-Fix to Sensitivity setting where the weapon animation did not follow the reticule correctly.
-Fix for auto-aim exploit when rapidly tapping zoom/fire.
-Fix to infrequent collision issues with C4 Proximity mines.
-Fix to list of games displayed on search.
-Stability fix relating to disconnect.
-Fix to ‘Clan’ button functionality in custom game creation settings.

We are also working on the next updates and here are some of the areas we are exploring and investigating for the future patches:

-Controls. Seeing about giving more options.
-Expanding on Join Game searches and options.
-Improving game and network stability.
-Collision exploits on maps.
-Improvements to help play with friends.
-More game creation options.
-More game options for clans.
-Fixes to Clans unexpectadly losing tournament rounds.
-Other minor fixes.

Now the above does not include the DLC updates that we are working on and they wont all come straight away, but I wanted to give you an idea of the areas we are exploring. If anything else pops up we will of course add that too More on future updates soon.

All the best and will be in touch Monday. have a nice weekend.

Seb



Seb Downie - Producer - Guerrilla Games
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Old 27-03-2009, 1:30 PM   #2
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Re: 1.21 Patch Details

Nice.

Very impressed with GGs ongoing support for this game.
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Old 27-03-2009, 1:33 PM   #3
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Re: 1.21 Patch Details

Quote:
Originally Posted by millsman View Post
-Fix for auto-aim exploit when rapidly tapping zoom/fire.
At last. I've refused to play this online until this CHEAT was fixed. It wasn't in the Beta so no need for it to be in the finished game.

Still want them to unlock the game save though. If the PS3 goes tits up then I lost all my offline progress.
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Old 27-03-2009, 2:03 PM   #4
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Re: 1.21 Patch Details

Quote:
Originally Posted by stuart1976 View Post
At last. I've refused to play this online until this CHEAT was fixed. It wasn't in the Beta so no need for it to be in the finished game.
.
Me too, it's not that I'm any great shakes but a few games I played last week left me feeling as though I was being short-changed.

Nice work GG
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Old 27-03-2009, 2:37 PM   #5
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Re: 1.21 Patch Details

Nice nice! The level search thing bugs me a little glad its being fixed!

Regarding locked saves. Use backup option on ps3 rather than copying saves individually. Its much better.
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Old 27-03-2009, 2:50 PM   #6
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Re: 1.21 Patch Details

Quote:
Originally Posted by stuart1976 View Post

Still want them to unlock the game save though. If the PS3 goes tits up then I lost all my offline progress.
I'd like this option too as i have 2 PS3's so would like to be able to move my save game from one to another.
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Old 27-03-2009, 3:29 PM   #7
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Re: 1.21 Patch Details

Really good news on all counts, looks like they're are giving us everything we've asked for

Can't wait, this game is getting better and better

Quote:
-Increase of the standard points settings for Bodycount. Should ensure longer mode on heavily populated games.
Will this mean 3 standard points and more for the ribbon extras?

Last edited by davidg1230; 27-03-2009 at 3:32 PM.
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Old 27-03-2009, 4:13 PM   #8
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Re: 1.21 Patch Details

Quote:
Originally Posted by Davidg1230 View Post
Really good news on all counts, looks like they're are giving us everything we've asked for

Can't wait, this game is getting better and better



Will this mean 3 standard points and more for the ribbon extras?
It means more points(kills) so the games can last longer. I thinkt he current limit is 100.
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Old 27-03-2009, 4:16 PM   #9
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Re: 1.21 Patch Details

Some nice updates. I'd also like the game saves to be unlocked. I've already lost my single player save once in KZ, I don't want it to happen again.
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Old 27-03-2009, 4:53 PM   #10
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Re: 1.21 Patch Details

Quote:
Originally Posted by millsman View Post
-Fix to infrequent collision issues with C4 Proximity mines.
This has pleased me. On a couple of occasions I've laid my C4 in a doorway, exposed my location and waited for someone to follow only for the explosives to be dud and not go off at all. In the shock I've reacted slowing at having to use my weapon and died.
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Old 27-03-2009, 4:54 PM   #11
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Re: 1.21 Patch Details

Quote:
Originally Posted by Tegg View Post
It means more points(kills) so the games can last longer. I thinkt he current limit is 100.
Good news if that's the case, if they can up the kill number to 250, 500 and 1,000 that would be great.
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Old 27-03-2009, 5:44 PM   #12
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Re: 1.21 Patch Details

Quote:
Originally Posted by Davidg1230 View Post
Good news if that's the case, if they can up the kill number to 250, 500 and 1,000 that would be great.
That would have to be like an hour long game.

TBH i thought it was ok the way it was.
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Old 27-03-2009, 6:06 PM   #13
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Re: 1.21 Patch Details

Good work.
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Old 27-03-2009, 8:52 PM   #14
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Re: 1.21 Patch Details

can you play against the bots to get your ribbons ?
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Old 27-03-2009, 9:03 PM   #15
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Re: 1.21 Patch Details

Quote:
Originally Posted by daddyduche View Post
can you play against the bots to get your ribbons ?
Bot games are unranked so i think they wont count towards ribbons. I posted tips and maps earlier for the ribbon. Longer games also help.
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Old 27-03-2009, 9:59 PM   #16
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Re: 1.21 Patch Details

Quote:
Originally Posted by daddyduche View Post
can you play against the bots to get your ribbons ?
Quote:
Originally Posted by Tegg View Post
Bot games are unranked so i think they wont count towards ribbons. I posted tips and maps earlier for the ribbon. Longer games also help.
You guys on for the mega game. Its running now till daft o clock.
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Old 28-03-2009, 12:51 PM   #17
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Re: 1.21 Patch Details

Looks like a good update.
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Old 28-03-2009, 1:32 PM   #18
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Re: 1.21 Patch Details

Quote:
Originally Posted by chalkywhyte View Post
You guys on for the mega game. Its running now till daft o clock.
Yep i was on. Good fun!

The bit where i actually survived the assasination was great, lol. Lots of dead bodies and even i got taken out then revived.
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Old 28-03-2009, 1:43 PM   #19
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Re: 1.21 Patch Details

Quote:
Originally Posted by Tegg View Post
Yep i was on. Good fun!

The bit where i actually survived the assasination was great, lol. Lots of dead bodies and even i got taken out then revived.
Glad I chose Medic on that bit.
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Old 28-03-2009, 3:07 PM   #20
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Re: 1.21 Patch Details

Quote:
Originally Posted by Tegg View Post
Yep i was on. Good fun!

The bit where i actually survived the assasination was great, lol. Lots of dead bodies and even i got taken out then revived.
Quote:
Originally Posted by Robothamster View Post
Glad I chose Medic on that bit.
LOL. That was good. Bloody snipers hiding in the shadows. I bet he wish he got a headshot instead.
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Old 30-03-2009, 11:32 AM   #21
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Re: 1.21 Patch Details

Patch tomorrow 31/03 @ 8AM

Link
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Old 30-03-2009, 12:02 PM   #22
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Re: 1.21 Patch Details

Quote:
Fix to infrequent collision issues with C4 Proximity mines
Good to see this one's being sorted, lost count of the times someone has walked right over my C4 and survived
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Old 30-03-2009, 12:30 PM   #23
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Re: 1.21 Patch Details

Quote:
Originally Posted by Tall_Paul View Post
Good to see this one's being sorted, lost count of the times someone has walked right over my C4 and survived

They should also sort the speaker out like that too, as thats a nightmare sometimes.
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Old 30-03-2009, 12:36 PM   #24
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Re: 1.21 Patch Details

Quote:
Originally Posted by chalkywhyte View Post
They should also sort the speaker out like that too, as thats a nightmare sometimes.
I think it's to simulate having to stop, pick it up and sling over your shoulder, that's why you have to stop over it.
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Old 30-03-2009, 1:09 PM   #25
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Re: 1.21 Patch Details

Quote:
Originally Posted by Robothamster View Post
I think it's to simulate having to stop, pick it up and sling over your shoulder, that's why you have to stop over it.
lol. I must have to stop get out my lego bricks and then create a speaker.
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Old 30-03-2009, 3:03 PM   #26
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Re: 1.21 Patch Details

Quote:
Originally Posted by Robothamster View Post
I think it's to simulate having to stop, pick it up and sling over your shoulder, that's why you have to stop over it.
I've never killed the speaker carrier, thought I'd picked up the speaker, then ran full pelt to the target only to realise I don't have the speaker.
ooh no. Not me
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Old 31-03-2009, 12:01 PM   #27
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Re: 1.21 Patch Details

Was the patch been released this morning? has anyone tried to an update?

I logged on this morning after 8.00am but no update popped up
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Old 31-03-2009, 12:23 PM   #28
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Re: 1.21 Patch Details

Quote:
Originally Posted by Davidg1230 View Post
Was the patch been released this morning? has anyone tried to an update?

I logged on this morning after 8.00am but no update popped up

Just downloaded 23 mb , servers down tho.
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Old 31-03-2009, 12:25 PM   #29
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Re: 1.21 Patch Details

updated but cant get on server , must be down for maintenance again , they normally have it down for a couple of hours
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Old 31-03-2009, 3:47 PM   #30
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Re: 1.21 Patch Details

I suppose for me the servers being down is a good thing while I'm at work, thats a few hours less others have to rank higher than me
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