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Killzone 2 1.20 patch

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Old 06-03-2009, 2:22 PM   #1
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Killzone 2 1.20 patch

Any idea what the patch was for today?
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Old 06-03-2009, 2:23 PM   #2
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Re: Killzone 2 1.20 patch

I think they were removing the rocket launcher.
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Old 06-03-2009, 2:24 PM   #3
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Indecisive Jay View Post
Any idea what the patch was for today?
UPDATE; The patch (1.20) has been released, it is 16MB, full list of changes below;
  • Stability issue regarding randomly named games resolved.
  • Stability fix when rapidly tapping (X) can cause crash on spawn-select.
  • Stability issue regarding Saboteur’s disguise ability resolved.
  • Stability fix on ‘Creating game’ with a blank name.
  • Stability fix for repeatedly entering exiting game.
  • The Ignore list functionality corrected.
  • Unlock of “Frontrunner” Medal now functioning correctly.
  • Fix for incorrect award of win to clan not showing for game resolved.
  • Battle Replay for Corinth Crossing not appearing correctly on www.killzone.com.
  • Issue with not being able to defuse the Search and Destroy objective resolved.
  • HUD issue correction during Assassination mode when playing as a Medic.
  • Controller input tweaks and modifications.
  • Fix for auto-lock on of shotgun exploit.
  • Fix for D-Charge issues in Campaign mode.
Link
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Old 06-03-2009, 2:26 PM   #4
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Re: Killzone 2 1.20 patch

I was hoping for bots and unranked matches.
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Old 06-03-2009, 2:27 PM   #5
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Re: Killzone 2 1.20 patch

I was hoping for bots, unranked matches and a party system
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Old 06-03-2009, 2:27 PM   #6
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Re: Killzone 2 1.20 patch

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Originally Posted by daddyduche View Post
I think they were removing the rocket launcher.



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Old 06-03-2009, 2:35 PM   #7
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Re: Killzone 2 1.20 patch

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Originally Posted by The Dark Knight View Post
UPDATE; The patch (1.20) has been released, it is 16MB, full list of changes below;

  • Controller input tweaks and modifications.
Watch for the thread to go crazy over this
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Old 06-03-2009, 2:42 PM   #8
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by phairplay View Post
[/LIST] Watch for the thread to go crazy over this
I hope they ain't changed it too much.

I can't believe they even changed it. It was only people moaning that it weren't like game x or Y.

Damn burnout doesn't handle like gran turismo.

I know lets make a few changes to make it more like gt5.
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Old 06-03-2009, 2:45 PM   #9
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Indecisive Jay View Post
I was hoping for bots, unranked matches and a party system
It's a week after release bud.

This is fixes and tweaks. GG being fairly awesome about fixing stuff quickly.
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Old 06-03-2009, 2:46 PM   #10
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Re: Killzone 2 1.20 patch

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Originally Posted by Ratinho View Post
It's a week after release bud.

This is fixes and tweaks. GG being fairly awesome about fixing stuff quickly.
I know but the bot's were already in the game, they even said before release that bot's wouldn't go towards you're score.

They forget to implement it and then take it off.

I wish they could have put unranked matches in, isn't that in every online game??
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Old 06-03-2009, 2:48 PM   #11
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Re: Killzone 2 1.20 patch

I was hoping that the bots issue could have been fixed by now, but its not that bad, they have been quite quick to respond and in the case of the controls, perhaps to quick to respond! Infinity Ward and Treyarch could learn a lesson or two...........
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Old 06-03-2009, 2:51 PM   #12
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Re: Killzone 2 1.20 patch

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Originally Posted by Jack-Deth View Post
I was hoping that the bots issue could have been fixed by now, but its not that bad, they have been quite quick to respond and in the case of the controls, perhaps to quick to respond! Infinity Ward and Treyarch could learn a lesson or two...........
What my view on it though Myles is that it is a feature that is and was in the game, it's not like a party system or co-op in a patch.

They removed a feature in the game, it was down to an error on their part.

I'm not going to be grateful to them, they ain't done anything, imagine if they removed search and destory for example, yeah of course if Bob don't give a rats ass then he's fine but what about Dave.
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Old 06-03-2009, 2:52 PM   #13
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Re: Killzone 2 1.20 patch

They're clearly having issues with the bots that aren't just a simple fix tbh.

Suppose their thinking is that you lose no XP for losing, so no ranked or unranked needed, just matches. Dunno though.
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Old 06-03-2009, 2:53 PM   #14
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Indecisive Jay View Post
What my view on it though Myles is that it is a feature that is and was in the game, it's not like a party system or co-op in a patch.

They removed a feature in the game, it was down to an error on their part.

I'm not going to be grateful to them, they ain't done anything, imagine if they removed search and destory for example, yeah of course if Bob don't give a rats ass then he's fine but what about Dave.
Yeah, that's why I said it was shame the bots were not back in, but it is only a week and I would prefer them to sort it properly to stop idiots boosting. Probably if they were not wasting their time fiddling with the controls the bots would be back in.
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Old 06-03-2009, 2:54 PM   #15
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Ratinho View Post
They're clearly having issues with the bots that aren't just a simple fix tbh.

Suppose their thinking is that you lose no XP for losing, so no ranked or unranked needed, just matches. Dunno though.
YEah but my view is that before relase they clearly stated that killing bots would not go towards your xp, it was psoted various times everywhere as people were wondering whether it would before release.

They then make them go on your xp and then remove them

ONe things for sure, they seem to be a bit off the ball but I'll give them credit they are really trying to give it a go and please everyone, but they just seem to be trying to lift above their weight.

I think I'm justified, it's not like I'm asking for new features and complaining when they give me 5 features but I want 10, they have removed something that was in the game, that they said would be in the game.

They need to concentrate on that rather than fiddling with the controls.

Don't they get that if they fiddle too much to please those who don't like them they'll lose those that do, there is no happy medium.

Last edited by Jay; 06-03-2009 at 2:57 PM.
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Old 06-03-2009, 2:58 PM   #16
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Jack-Deth View Post
Yeah, that's why I said it was shame the bots were not back in, but it is only a week and I would prefer them to sort it properly to stop idiots boosting. Probably if they were not wasting their time fiddling with the controls the bots would be back in.
It should have been sorted before relase, they said beforwe release it wouldn't count.

What happened did they change it last minute.

It's not as the though the scenario is that they said bots would count towards xp, they then realised people were boosting and they are thinking of a solution.

They said it wouldn't count in the first place.
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Old 06-03-2009, 3:00 PM   #17
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Re: Killzone 2 1.20 patch

They should just put the bots back and let the stat whoares "do their business" there instead of turning random games into "I need this pink ******* ribbon to with my girlie whoopsy badge"

In my opinion of course
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Old 06-03-2009, 3:01 PM   #18
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Indecisive Jay View Post

They said it wouldn't count in the first place.
Well what they said and what happened did not tally up . I want the bots in as that way you can have 5/6 decent people on in a "full" room.
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Old 06-03-2009, 3:02 PM   #19
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Lee View Post
They should just put the bots back and let the stat whoares "do their business" there instead of turning random games into "I need this pink ******* ribbon to with my girlie whoopsy badge"

In my opinion of course
Here here, bang them in and keep them there, who cares if bob wants to boost, if someone wants to boost they'll find a way, they just do it with a group of human boosters.
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Old 06-03-2009, 3:03 PM   #20
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Re: Killzone 2 1.20 patch

The frontrunner ribbons are showing for me now after a game but not updating in the statistics on my ranking
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Old 06-03-2009, 3:03 PM   #21
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Jack-Deth View Post
Well what they said and what happened did not tally up . I want the bots in as that way you can have 5/6 decent people on in a "full" room.
Exactly.

But I suppose now I have bots with a.i that changes on the fly (randoms on mute)
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Old 06-03-2009, 3:03 PM   #22
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Indecisive Jay View Post
Here here, bang them in and keep them there, who cares if bob wants to boost, if someone wants to boost they'll find a way, they just do it with a group of human boosters.
That would have been a simpler way of doing it! As you say people will always boost!
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Old 06-03-2009, 3:05 PM   #23
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Re: Killzone 2 1.20 patch

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Originally Posted by Jack-Deth View Post
That would have been a simpler way of doing it! As you say people will always boost!
Or can't they even make it so that only bots on the hardest difficulty count towards your score.
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Old 06-03-2009, 3:07 PM   #24
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Re: Killzone 2 1.20 patch

Has anyone tried and checked to see if there is any noticeable difference in the controls?
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Old 06-03-2009, 3:07 PM   #25
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Re: Killzone 2 1.20 patch

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Originally Posted by batblade2001 View Post
Has anyone tried and checked to see if there is any noticeable difference in the controls?
I'm gonna try now.

Waiting for the randoms to join..

Also I don't know about how much work is needed to do things but would it be too hard to make it so that in a room full of 30 people the match don't start when one person readys up.

Last edited by Jay; 06-03-2009 at 3:09 PM.
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Old 06-03-2009, 3:12 PM   #26
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by batblade2001 View Post
Has anyone tried and checked to see if there is any noticeable difference in the controls?
Bloody hope not!
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Old 06-03-2009, 3:15 PM   #27
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Re: Killzone 2 1.20 patch

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Originally Posted by Jack-Deth View Post
Bloody hope not!
You're online now, jump in my room
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Old 06-03-2009, 3:15 PM   #28
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by Indecisive Jay View Post
I'm gonna try now.

Waiting for the randoms to join..

Also I don't know about how much work is needed to do things but would it be too hard to make it so that in a room full of 30 people the match don't start when one person readys up.
or have a better feature in that if everyone shouts "****ing ****!!" at the same time, that person who has readyed up gets booted. I know it'd work wonders in our games

or failing that, at least let the room owner boot them out

can't say I've noticed any differences after the patch
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Old 06-03-2009, 3:21 PM   #29
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Re: Killzone 2 1.20 patch

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Originally Posted by rbj View Post
The frontrunner ribbons are showing for me now after a game but not updating in the statistics on my ranking
The stats take about 20 minutes to update, it won't show immediatly after the game
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Old 06-03-2009, 3:24 PM   #30
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Re: Killzone 2 1.20 patch

Quote:
Originally Posted by insomniak123 View Post
can't say I've noticed any differences after the patch
Maybe they haven't changed the controls - instead just say they have to see if it can have some sort of placebo effect on those complaining without upsetting those who were happy with the controls
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