AVForums

Our philosophy in our forums, reviews, podcasts and feature videos is to promote audio and visual excellence by gathering and sharing the best information and resources available.

Help

To begin please visit our help section »

Not a Member Yet?

It only takes a minute to start enjoying the benefits of AVForums membership, and it's free!

Member Log in

Spawn Camping.....

Post Reply
Old 03-03-2009, 9:43 PM   #1
Moderator
Join Date: Mar 2005
Location: Somewhere being wrong but staying strong
Experience Points:
43,182, Level: 50
Points: 43,182, Level: 50 Points: 43,182, Level: 50 Points: 43,182, Level: 50
Activity: 48.5%
Activity: 48.5% Activity: 48.5% Activity: 48.5%
Blog Entries: 1
Thanks: Gave 3,072, Got 3,157
Posts: 16,381
Spawn Camping.....

The act of camping outside the enemies spawn point and pinning them down. Had it done to me and also done it to other teams. With the games being so territorial it can often happen and in particular of certain maps.....Tharis something and Academy in particular. I suspect its only really an issue on bodycount but its something that consistently happens in games I have played. At first it left me tearing my hair out but the last few times I have treated it as a challenge as the Devs have at least put several exits out of spawn points.

So what do you think ? Ruining the game or is all fair in love and war ??
  Quote
Old 03-03-2009, 9:53 PM   #2
Conspicuous Member
 
Br0ken's Avatar
Join Date: Jun 2006
Location: localhost
Experience Points:
34,147, Level: 45
Points: 34,147, Level: 45 Points: 34,147, Level: 45 Points: 34,147, Level: 45
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 591, Got 1,170
Posts: 8,976
Re: Spawn Camping.....

In my opinion if some one is watching and waiting until you've exited your spawn point and takes you out its fair game. A team can at least regroup and tactically make a break for it.

But if said person is shooting or throwing grenades into the spawn area its not so fair. Its rather pathetic if some people need to do that to get kills. A team in this situation will just constantly keep dying without being able to regroup.
  Quote
Old 04-03-2009, 1:15 AM   #3
Prominent Member
Join Date: Nov 2006
Location: Yorkshire
Experience Points:
8,371, Level: 21
Points: 8,371, Level: 21 Points: 8,371, Level: 21 Points: 8,371, Level: 21
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 253, Got 285
Posts: 3,098
Re: Spawn Camping.....

As long as the opposition is fair enough to cover the exits and pin down then I thinks all is good, cheaply killing people as they spawn though is bad sportsmanship and lame.

I would add this is my experience in other FPS games not Killzone 2 which I don't own at the moment.

I used to play BHD and the solution they had to spawn killers was when you respawned you had around 10 seconds of invulnrability or until your fired a shot. This also was the same if you were medic revived, it used to make awesome fun creating a chain of medics to get out of spawn and push the opposition back.
  Quote
Old 04-03-2009, 1:26 AM   #4
Senior Member
Join Date: Dec 2007
Experience Points:
5,893, Level: 18
Points: 5,893, Level: 18 Points: 5,893, Level: 18 Points: 5,893, Level: 18
Activity: 5.7%
Activity: 5.7% Activity: 5.7% Activity: 5.7%
Thanks: Gave 261, Got 243
Posts: 1,474
Re: Spawn Camping.....

Not sure if this would work but the Assault class has the ability to run like Usian Bolt for a short time! If this class is used as a squad leader and can manage a mad dash out to safety. His squad can spawn on him and if one of them is the Tactician who can then set up a new spawn point for everyone.

PSN - scarecrow73

Last edited by uncleclives; 04-03-2009 at 1:29 AM.
  Quote
Old 04-03-2009, 2:14 AM   #5
Ex Member
Join Date: Nov 2007
Experience Points:
3,405, Level: 13
Points: 3,405, Level: 13 Points: 3,405, Level: 13 Points: 3,405, Level: 13
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 36, Got 73
Posts: 582
Re: Spawn Camping.....

Spawn camping ruins games, even killing people as they exit the spawn is trash, but I witnessed enemies spawning in our spawn last night! It was on the big desert map and one of the classes has a perk of making a spawn point and someone created one in our spawn.
  Quote
Old 04-03-2009, 2:41 AM   #6
Prominent Member
Join Date: Nov 2006
Location: Yorkshire
Experience Points:
8,371, Level: 21
Points: 8,371, Level: 21 Points: 8,371, Level: 21 Points: 8,371, Level: 21
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 253, Got 285
Posts: 3,098
Re: Spawn Camping.....

Quote:
Originally Posted by Gazelle View Post
Spawn camping ruins games, even killing people as they exit the spawn is trash, but I witnessed enemies spawning in our spawn last night! It was on the big desert map and one of the classes has a perk of making a spawn point and someone created one in our spawn.
Surely that can easily be fixed with a patch to restrict respawn points a set distance from a primary spawn point, assuming its a widespread cheap tactic being used so GG know about it. Was this ability not in the beta though, there must be some defense to these tactics.

In my experience on FPS games you only tend to get pushed back to be spawn raped if your team doesn't work as a unit. Once people learn choke points to hold on maps the spawn campers will be fewer.
  Quote
Old 04-03-2009, 2:51 AM   #7
Ex Member
Join Date: Nov 2007
Experience Points:
3,405, Level: 13
Points: 3,405, Level: 13 Points: 3,405, Level: 13 Points: 3,405, Level: 13
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 36, Got 73
Posts: 582
Re: Spawn Camping.....

Quote:
Originally Posted by shagaboopon View Post
Surely that can easily be fixed with a patch to restrict respawn points a set distance from a primary spawn point, assuming its a widespread cheap tactic being used so GG know about it. Was this ability not in the beta though, there must be some defense to these tactics.

In my experience on FPS games you only tend to get pushed back to be spawn raped if your team doesn't work as a unit. Once people learn choke points to hold on maps the spawn campers will be fewer.
I don't take games seriously enough to worry about tactics.

I just found it a bit odd that my enemies were spawning in my spawn point. At least let me step out of my spawn before you kill me
  Quote
Old 04-03-2009, 2:56 AM   #8
Moderator
Join Date: Mar 2005
Location: Somewhere being wrong but staying strong
Experience Points:
43,182, Level: 50
Points: 43,182, Level: 50 Points: 43,182, Level: 50 Points: 43,182, Level: 50
Activity: 48.5%
Activity: 48.5% Activity: 48.5% Activity: 48.5%
Blog Entries: 1
Thanks: Gave 3,072, Got 3,157
Posts: 16,381
Re: Spawn Camping.....

Didn't come across too much of it in this evenings games. One lad was sniping peeps off as the exited the spawn which slightly massively annoying but none of the massacres from previous nights. 10secs of invulnerability might help and could easily be patched if the Devs decided to act. IMHO though, it wouldn't help. Deployable spawns are probably the only way out and as someone quite rightly said team work is the key. Only problem with team work is A.) online is full of lone wolfs who have no interest in team play & B.) if you do find someone who is a team player and will do their bit, its will be sods law they don't have a headset.
  Quote
Old 04-03-2009, 3:03 AM   #9
Prominent Member
Join Date: Nov 2006
Location: Yorkshire
Experience Points:
8,371, Level: 21
Points: 8,371, Level: 21 Points: 8,371, Level: 21 Points: 8,371, Level: 21
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 253, Got 285
Posts: 3,098
Re: Spawn Camping.....

Every FPS game I've ever played (I used to play very seriously ) there will always be cheap spots for camping and sniping. Its just the nature of the beast sadly. Its up to the players to spot where these are and prevent the opposite team from taking an advantage. Its amazing how even on maps that appear huge you can effectively turn an entire 16v16+ game on its head by holding 2 or 3 spots.

I'm not defending KZ2 by the way, I'm just suggesting that in order to really get the most of online FPS then tactics must always be a consideration. If you can get online with 3 or 4 friends who can work together as a team I'm willing to bet the tables on who is owning who would turn very quickly. 2 pairs creating choke points to prevent the enemy moving forward and thus allowing the rest of your team to advance has turned many public games around in my time.
  Quote
Old 04-03-2009, 3:08 AM   #10
Moderator
Join Date: Mar 2005
Location: Somewhere being wrong but staying strong
Experience Points:
43,182, Level: 50
Points: 43,182, Level: 50 Points: 43,182, Level: 50 Points: 43,182, Level: 50
Activity: 48.5%
Activity: 48.5% Activity: 48.5% Activity: 48.5%
Blog Entries: 1
Thanks: Gave 3,072, Got 3,157
Posts: 16,381
Re: Spawn Camping.....

I think what highlights the problem is how much of an advantage the higher rank players have over N00bs. That said it has only taken 20 odd hours to reach the highest rank so its in reach of even casual gamers.
  Quote
Old 04-03-2009, 1:37 PM   #11
Senior Member
Join Date: May 2007
Experience Points:
6,050, Level: 18
Points: 6,050, Level: 18 Points: 6,050, Level: 18 Points: 6,050, Level: 18
Activity: 0.4%
Activity: 0.4% Activity: 0.4% Activity: 0.4%
Thanks: Gave 72, Got 98
Posts: 1,208
Re: Spawn Camping.....

This is possibly my biggest gripe especially when coupled with unbalanced teams.
I would have thought Guerilla could fix this with a patch though & apply a longer Spawn Shield.
I know you get 1 now but it's not long enough.
I don't think Guerilla intended Spawn camping to take place & that's why there are always default bots in Spawns but there are too many possible angles & options to get at the Spawn without triggering the bots.

Moan over!

Question - If you're in disguise do enemy bots still fire at you? I know they can't see you when you apply the Sniper Stealth!
  Quote
Old 04-03-2009, 1:40 PM   #12
Conspicuous Member
Join Date: Feb 2008
Experience Points:
20,838, Level: 35
Points: 20,838, Level: 35 Points: 20,838, Level: 35 Points: 20,838, Level: 35
Activity: 4.7%
Activity: 4.7% Activity: 4.7% Activity: 4.7%
Thanks: Gave 952, Got 1,365
Posts: 7,952
Re: Spawn Camping.....

Quote:
Originally Posted by Nuggsy View Post
Question - If you're in disguise do enemy bots still fire at you? I know they can't see you when you apply the Sniper Stealth!
Not sure about the enemies in disguise but Flying bots SHOULD see the snipers, not sure about turrets though.

Last edited by Robothamster; 04-03-2009 at 2:04 PM.
  Quote
Old 04-03-2009, 2:00 PM   #13
Prominent Member
 
Zeromajor's Avatar
Join Date: Feb 2008
Location: Gabberdeen
Experience Points:
15,447, Level: 29
Points: 15,447, Level: 29 Points: 15,447, Level: 29 Points: 15,447, Level: 29
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Blog Entries: 1
Thanks: Gave 419, Got 562
Posts: 4,168
Re: Spawn Camping.....

Quote:
Originally Posted by shagaboopon View Post
Was this ability not in the beta though
It seems to me like there was a lot of things beta players failed to pick up on...

That's what happens when people treat betas like exclusive demos unfortunately.

edit: i'm aware quite a few people on here were part of the beta and i'm not suggesting that you did what I mentioned above - but i'm sure you can relate to what i'm saying.

Last edited by Zeromajor; 04-03-2009 at 2:03 PM.
  Quote
Thanks from:
DJ Ovengloves (04-03-2009)
Old 04-03-2009, 2:02 PM   #14
Senior Member
Join Date: Dec 2006
Location: Plymouth
Experience Points:
10,265, Level: 24
Points: 10,265, Level: 24 Points: 10,265, Level: 24 Points: 10,265, Level: 24
Activity: 1.0%
Activity: 1.0% Activity: 1.0% Activity: 1.0%
Thanks: Gave 176, Got 148
Posts: 1,837
Re: Spawn Camping.....

When ever the tactician places a spawn flair only that team should be able to see it, maybe that would help.
  Quote
Old 04-03-2009, 2:13 PM   #15
Prominent Member
Join Date: Dec 2004
Location: Purley (the home of Terry and June) :)
Experience Points:
8,831, Level: 22
Points: 8,831, Level: 22 Points: 8,831, Level: 22 Points: 8,831, Level: 22
Activity: 6.4%
Activity: 6.4% Activity: 6.4% Activity: 6.4%
Thanks: Gave 996, Got 483
Posts: 3,151
Re: Spawn Camping.....

Personally I feel spawn killing opponents coming out a flare is part of the game and tough...it's the "home base" spawn killing that is beginning to grind my gears.

Quote:
Originally Posted by daddyduche View Post
When ever the tactician places a spawn flair only that team should be able to see it, maybe that would help.
  Quote
Old 04-03-2009, 2:44 PM   #16
Conspicuous Member
 
Br0ken's Avatar
Join Date: Jun 2006
Location: localhost
Experience Points:
34,147, Level: 45
Points: 34,147, Level: 45 Points: 34,147, Level: 45 Points: 34,147, Level: 45
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 591, Got 1,170
Posts: 8,976
Re: Spawn Camping.....

Quote:
Originally Posted by Lee View Post
Personally I feel spawn killing opponents coming out a flare is part of the game and tough...it's the "home base" spawn killing that is beginning to grind my gears.
Good to know other people agree with me. I mentioned it a few days ago in another thread only to be told its part of playing an FPS.
  Quote
Old 04-03-2009, 2:57 PM   #17
Veteran Member
Join Date: Mar 2007
Location: In my house thats in the middle of the street
Experience Points:
16,435, Level: 30
Points: 16,435, Level: 30 Points: 16,435, Level: 30 Points: 16,435, Level: 30
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 660, Got 964
Posts: 5,158
Re: Spawn Camping.....

Quote:
Originally Posted by Lee View Post
Personally I feel spawn killing opponents coming out a flare is part of the game and tough...it's the "home base" spawn killing that is beginning to grind my gears.
Quote:
Originally Posted by Br0ken View Post
Good to know other people agree with me. I mentioned it a few days ago in another thread only to be told its part of playing an FPS.

I agree with you both (yes broken i agree with you don't look so shocked)

i played a few games last night where home base spawn killing was just a joke and at one point i just switched the game off.

as for flare spawns you have made a choice to spawn there so if you get killed straight away thats fair game. Yet at the home spawn zone you have not being given a choice which then makes it unfair.
  Quote
Old 04-03-2009, 2:57 PM   #18
Veteran Member
 
Tall_Paul's Avatar
Join Date: Dec 2005
Location: Bristol
Experience Points:
15,489, Level: 30
Points: 15,489, Level: 30 Points: 15,489, Level: 30 Points: 15,489, Level: 30
Activity: 9.1%
Activity: 9.1% Activity: 9.1% Activity: 9.1%
Thanks: Gave 445, Got 1,138
Posts: 6,108
Re: Spawn Camping.....

Quote:
Originally Posted by Br0ken View Post
Good to know other people agree with me. I mentioned it a few days ago in another thread only to be told its part of playing an FPS.
I agree too, if your team has a spawn point out, then you've got at least 2 options of where to spawn. Its also the tacticians job to ensure they place the spawn grenade somewhere which wont attract spawn campers.

Its when the enemy team are waiting just outside, or sometimes inside the enemys basecamp thats the problem, because unless one of your team members somehow manages to get out, the only place you can spawn is in the middle of the carnage.

On the Pyrrhus rise map people (myself included) do snipe across the map from within the basecamps, and for me they are fair game (I've been taken out many times doing this, and fully expect to be) unless the whole team is being pressed back into basecamp, which pretty much never happens as its such a big map.
  Quote
Old 04-03-2009, 3:03 PM   #19
Senior Member
 
Billy Goodgun's Avatar
Join Date: Oct 2008
Location: Wearing rec0nz and looking to go pro
Experience Points:
7,658, Level: 20
Points: 7,658, Level: 20 Points: 7,658, Level: 20 Points: 7,658, Level: 20
Activity: 6.1%
Activity: 6.1% Activity: 6.1% Activity: 6.1%
Thanks: Gave 459, Got 450
Posts: 2,461
Re: Spawn Camping.....

But then I guess you could argue that's not really spawn killing anyway, as you haven't just spawned in... You've made a choice to stay there to pick up kills.

I definitely agree people spawning anywhere outside base camp are fair game, whether it's from a spawn flare or on a team leader. People spawning inside base camps are not fair game.
  Quote
Old 04-03-2009, 3:11 PM   #20
Conspicuous Member
Join Date: Feb 2008
Experience Points:
20,838, Level: 35
Points: 20,838, Level: 35 Points: 20,838, Level: 35 Points: 20,838, Level: 35
Activity: 4.7%
Activity: 4.7% Activity: 4.7% Activity: 4.7%
Thanks: Gave 952, Got 1,365
Posts: 7,952
Re: Spawn Camping.....

Quote:
Originally Posted by Billy Goodgun View Post
...people spawning anywhere outside base camp are fair game, whether it's from a spawn flare or on a team leader. People spawning inside base camps are not fair game.
Seems we are all on agreement with this.

Can a mod make this a new Forum rule please. Any base spawn campers will be removed from the AVF forums
  Quote
Thanks from:
Mark Hodgkinson (04-03-2009)
Old 04-03-2009, 3:14 PM   #21
Veteran Member
 
Tall_Paul's Avatar
Join Date: Dec 2005
Location: Bristol
Experience Points:
15,489, Level: 30
Points: 15,489, Level: 30 Points: 15,489, Level: 30 Points: 15,489, Level: 30
Activity: 9.1%
Activity: 9.1% Activity: 9.1% Activity: 9.1%
Thanks: Gave 445, Got 1,138
Posts: 6,108
Re: Spawn Camping.....

Quote:
Originally Posted by Billy Goodgun View Post
But then I guess you could argue that's not really spawn killing anyway, as you haven't just spawned in... You've made a choice to stay there to pick up kills.

I definitely agree people spawning anywhere outside base camp are fair game, whether it's from a spawn flare or on a team leader. People spawning inside base camps are not fair game.


It just so happens that there is a certain line sight from one spot on the helghast basecamp to one of the best sniping spots in the map on the upper level of the ISA basecamp, around 2.5km away... I take great pleasure in popping an enemy snipers head if they so choose to pick that spot to snipe from
  Quote
Old 04-03-2009, 3:14 PM   #22
Veteran Member
Join Date: Mar 2007
Location: In my house thats in the middle of the street
Experience Points:
16,435, Level: 30
Points: 16,435, Level: 30 Points: 16,435, Level: 30 Points: 16,435, Level: 30
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 660, Got 964
Posts: 5,158
Re: Spawn Camping.....

Quote:
Originally Posted by Robothamster View Post
Seems we are all on agreement with this.

Can a mod make this a new Forum rule please. Any base spawn campers will be removed from the AVF forums
If they started that rule last night there would only be a hand full of ppl left (thats talk about killzone 2)

also i think that the ACADEMY MAP should be locked if there more then 16 ppl. (8v8) as if you are a helghast the isa can get into your base and camp out with ease.
  Quote
Old 04-03-2009, 3:17 PM   #23
Senior Member
 
Hubba-EX's Avatar
Join Date: Sep 2006
Experience Points:
12,273, Level: 26
Points: 12,273, Level: 26 Points: 12,273, Level: 26 Points: 12,273, Level: 26
Activity: 1.9%
Activity: 1.9% Activity: 1.9% Activity: 1.9%
Thanks: Gave 222, Got 225
Posts: 2,837
Re: Spawn Camping.....

Quote:
Originally Posted by uncleclives View Post
Not sure if this would work but the Assault class has the ability to run like Usian Bolt for a short time! If this class is used as a squad leader and can manage a mad dash out to safety. His squad can spawn on him and if one of them is the Tactician who can then set up a new spawn point for everyone.

PSN - scarecrow73
That is the best thing about the game, it really is a mix of tactical and twitch shooting.

Because of the class system it really pays to communicate well in games more then any other shooter I have played.

When I was in the beta, I didnt even reach medic level, found it really hard and the spwan camping really put me off. But now I realise there are ways around it.
  Quote
Old 04-03-2009, 3:24 PM   #24
Veteran Member
 
Tall_Paul's Avatar
Join Date: Dec 2005
Location: Bristol
Experience Points:
15,489, Level: 30
Points: 15,489, Level: 30 Points: 15,489, Level: 30 Points: 15,489, Level: 30
Activity: 9.1%
Activity: 9.1% Activity: 9.1% Activity: 9.1%
Thanks: Gave 445, Got 1,138
Posts: 6,108
Re: Spawn Camping.....

Quote:
Originally Posted by uncleclives View Post
Not sure if this would work but the Assault class has the ability to run like Usian Bolt for a short time! If this class is used as a squad leader and can manage a mad dash out to safety. His squad can spawn on him and if one of them is the Tactician who can then set up a new spawn point for everyone.
Once you've unlocked the airbots and got the ribbons/medal for them, you can use the other 2nd abilities with the tactician, so you get... a tactician who can run like Usian Bolt

I was playing as a scout with the boost pill last night, its great for taking out a couple of players, then legging it to the next sniper spot, rinse and repeat. Also very useful for legging it to the S&D targets, sneaking in unseen, then planting explosives while cloaked
  Quote
Old 04-03-2009, 3:29 PM   #25
Prominent Member
 
Sinzer's Avatar
Join Date: May 2002
Experience Points:
13,447, Level: 27
Points: 13,447, Level: 27 Points: 13,447, Level: 27 Points: 13,447, Level: 27
Activity: 8.0%
Activity: 8.0% Activity: 8.0% Activity: 8.0%
Thanks: Gave 45, Got 239
Posts: 3,812
Re: Spawn Camping.....

I wonder if base spawn camping will balance out though in a few weeks.

A major factor seems to be the power of the later classes, with only a small percentage with current access to those classes, it only takes a few on one side to be able to spawn camp. Also, the only times I have experienced spawn camping is on servers where the sides are imbalanced numbers wise.

It can be annoying, but you have the power of voting with your feet, you can move servers, or create your own with restrictions to lower the risk of it happening.
  Quote
Old 04-03-2009, 3:53 PM   #26
Member
Join Date: Oct 2007
Experience Points:
3,321, Level: 13
Points: 3,321, Level: 13 Points: 3,321, Level: 13 Points: 3,321, Level: 13
Activity: 0%
Activity: 0% Activity: 0% Activity: 0%
Thanks: Gave 1, Got 9
Posts: 331
Re: Spawn Camping.....

There is always a way out. Ussualy every spawn point has at least three distinct exit routes. Its just that some prefer to see if they can win the lottery of grenade and killing. This is where Tacticians and squad leaders come in handy.
  Quote
Old 04-03-2009, 4:00 PM   #27
Moderator
Join Date: Mar 2005
Location: Somewhere being wrong but staying strong
Experience Points:
43,182, Level: 50
Points: 43,182, Level: 50 Points: 43,182, Level: 50 Points: 43,182, Level: 50
Activity: 48.5%
Activity: 48.5% Activity: 48.5% Activity: 48.5%
Blog Entries: 1
Thanks: Gave 3,072, Got 3,157
Posts: 16,381
Re: Spawn Camping.....

Theres normally 2 or 3 exits out of a spawn point. On some maps I have found direct shortcuts to the enemy spawns but if I could get to them then surely they could get to me. The most unbalanced appears to be Academy but I think thats only because people aren't aware of all the exits yet (underground passage for example). I will normally play as a tactician first of all, I then try get a spawn point about midway into the map and slightly in cover. I'll then announce it to whoever is listening. If my team is totally pinned down then I roll out the assault class, its then fairly easy to clear a path and push the other team back a bit.
Once more players reach the higher ranks it should balance out a bit more.
  Quote
Old 04-03-2009, 4:09 PM   #28
Senior Member
Join Date: Dec 2006
Location: Plymouth
Experience Points:
10,265, Level: 24
Points: 10,265, Level: 24 Points: 10,265, Level: 24 Points: 10,265, Level: 24
Activity: 1.0%
Activity: 1.0% Activity: 1.0% Activity: 1.0%
Thanks: Gave 176, Got 148
Posts: 1,837
Re: Spawn Camping.....

Quote:
Originally Posted by Hillskill View Post
Theres normally 2 or 3 exits out of a spawn point. On some maps I have found direct shortcuts to the enemy spawns but if I could get to them then surely they could get to me. The most unbalanced appears to be Academy but I think thats only because people aren't aware of all the exits yet (underground passage for example). I will normally play as a tactician first of all, I then try get a spawn point about midway into the map and slightly in cover. I'll then announce it to whoever is listening. If my team is totally pinned down then I roll out the assault class, its then fairly easy to clear a path and push the other team back a bit.
Once more players reach the higher ranks it should balance out a bit more.
I joined your game this afternoon when you were playing that map and got absolutley hammered, it's a spawn campers dream, but that underground passage can be great for getting your own back.
  Quote
Old 04-03-2009, 5:48 PM   #29
Moderator
Join Date: Mar 2005
Location: Somewhere being wrong but staying strong
Experience Points:
43,182, Level: 50
Points: 43,182, Level: 50 Points: 43,182, Level: 50 Points: 43,182, Level: 50
Activity: 48.5%
Activity: 48.5% Activity: 48.5% Activity: 48.5%
Blog Entries: 1
Thanks: Gave 3,072, Got 3,157
Posts: 16,381
Re: Spawn Camping.....

Quote:
Originally Posted by daddyduche View Post
I joined your game this afternoon when you were playing that map and got absolutley hammered, it's a spawn campers dream, but that underground passage can be great for getting your own back.
Exactly ! There are always ways out. When you spawn into academy locker room turn around, there you will see a series of rooms, one of these rooms has a hole in the floor through which you can escape to another area in the map. There always a chance you could get pinned down there too but someone should be able to make it out of one of the exits. If your playing as a tactician get a spawn point down ASAP !
  Quote
Old 04-03-2009, 5:57 PM   #30
Prominent Member
 
Fen Star's Avatar
Join Date: Mar 2007
Experience Points:
10,441, Level: 24
Points: 10,441, Level: 24 Points: 10,441, Level: 24 Points: 10,441, Level: 24
Activity: 2.3%
Activity: 2.3% Activity: 2.3% Activity: 2.3%
Thanks: Gave 3,166, Got 537
Posts: 3,656
Re: Spawn Camping.....

I don't mind being spawn camped saves me running halfway across the map only to die with the first bullet...

What i hate is the person who camps at your spawn miles away from the battle just to shoot you as you walk out of the spawn and as you die you'll normally see them slide back behind the box where they were hiding no realising that when you spawn that will be your first port of call....
  Quote
Post Reply



Thread information and display options
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off