Simple reason I recommended Android for a university student, is they are likely to have been taught Java, almost certainly they will not have learnt ObjC or Cocoa (otherwise they would have had a mac already), so its an awful lot to learn in 8-10 weeks, expense (mac + iPhone dev program if you want to demo on a phone) and produce a project!
Gamelofts reports actually point out the far wider issue that 87% of their profits come from platforms other than the iPhone for all its hype, irrespective of how they feel about Android
As a cross platform developer it is certainly true at the moment that iPhone is where the easy money is at the moment, however larger sums can be had for slightly more effort on other more widely adopted platforms.
As with all things in mobile though, it will be a passing trend 3 years ago everyone had a Motorola Razr
2010: The Year Android Will Shake Its Money Maker