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25-11-2008, 12:36 PM
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#1 (permalink)
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Join Date: Oct 2004
Posts: 1,877
Thanks: Gave 109, Got 80 | GT5 ultra HD 2160p
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Calibrate to Appreciate
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25-11-2008, 12:52 PM
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#2 (permalink)
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Join Date: Aug 2007
Posts: 2,734
Thanks: Gave 22, Got 290 | Re: GT5 ultra HD 2160p
That is frightening!! Now when's that lottery win coming my way ?!!
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25-11-2008, 1:02 PM
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#3 (permalink)
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Join Date: Apr 2004 Location: Doncaster
Posts: 6,420
Thanks: Gave 369, Got 470 | Re: GT5 ultra HD 2160p
Quad SLi PS3 edition
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25-11-2008, 1:26 PM
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#4 (permalink)
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Join Date: Dec 2004 Location: Kenley
Posts: 1,733
Thanks: Gave 504, Got 228 | Re: GT5 ultra HD 2160p
Yes it can, only on a limited number of games - Virtua tennis 3 is an example. Quote:
Originally Posted by Phill1978 (360 cant do real 1080p ) | |
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25-11-2008, 2:28 PM
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#5 (permalink)
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Join Date: Oct 2004
Posts: 1,877
Thanks: Gave 109, Got 80 | Re: GT5 ultra HD 2160p Quote:
Originally Posted by Lee Yes it can, only on a limited number of games - Virtua tennis 3 is an example. | no i dont think it can  although id like to be shown otherwise.
as far as i know the dash is upscaled from 480p to whatever res you need hence looking decidedly poor compared to the real 1080p 50hz display of a PS3 menu system / theme
also, when running games your using the scaling chip to move to 1080p, technically a GPU with that power could probably like PS3 manage even higher res than 1080p just like a pc gfx card can, but i belive but i could be wrong that the 360 is limited to output a real 720p with 1080p upscaling
however, 1 concession is that i think it may be able to do 1080i in certain cases but again i think this probably not the case.
explain how and or prove it and il gladly learn something new today.
i have yet to see the definition of GT5 HD / Wipeout HD 1080p 60hz via HDMI on PS3 via any media on x360.
and it would appear its far easier to extract that resolution on PS3 games for whatever reason ? there are growing number that use it, even if some are simpler games.
cheers
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Last edited by Phill1978; 25-11-2008 at 2:33 PM.
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25-11-2008, 2:37 PM
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#6 (permalink)
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Join Date: Oct 2007
Posts: 1,879
Thanks: Gave 349, Got 453 | Re: GT5 ultra HD 2160p
I guess resolution is the way of this generation, but making 4 PS3s run the game at 240fps was much more interesting to me than 2160p. 1080p is more than enough already, there's a limit to how much finer you want your polygon edges or shader computation given the same fundamental models and textures.
GT at 240fps has to be smooth as greased silk though
[BTW 360 can do native 1080p, Virtua Tennis 3, FIFA Street 3 and NBA Street Home Court are the games which have done it so far. Also the NXE is not 480p, it's 720p  ]
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Last edited by catisfit; 25-11-2008 at 2:40 PM.
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25-11-2008, 3:20 PM
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#7 (permalink)
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Join Date: Dec 2004 Location: Kenley
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Thanks: Gave 504, Got 228 | Re: GT5 ultra HD 2160p
From Sega themselves:- Virtua Tennis 3 First Native 1080p Xbox 360 Game « The Sega Blog
other links..... Gamasutra - Virtua Tennis 3 To Be First 1080p Xbox 360 Game MAXCONSOLE - XBOX 360 - Virtua Tennis 3 serves up a 1080p Ace on Xbox 360
And so on....
Looks like you learnt something.
As for your problem with the dash...it's rendered in 720P and then upscaled...sounds like the 360 Via HDMI may not scale nicely, or your projector doesn't like what it's fed...I can't comment because I use VGA Quote:
Originally Posted by Phill1978 no i dont think it can  although id like to be shown otherwise.
as far as i know the dash is upscaled from 480p to whatever res you need hence looking decidedly poor compared to the real 1080p 50hz display of a PS3 menu system / theme
also, when running games your using the scaling chip to move to 1080p, technically a GPU with that power could probably like PS3 manage even higher res than 1080p just like a pc gfx card can, but i belive but i could be wrong that the 360 is limited to output a real 720p with 1080p upscaling
however, 1 concession is that i think it may be able to do 1080i in certain cases but again i think this probably not the case.
explain how and or prove it and il gladly learn something new today.
i have yet to see the definition of GT5 HD / Wipeout HD 1080p 60hz via HDMI on PS3 via any media on x360.
and it would appear its far easier to extract that resolution on PS3 games for whatever reason ? there are growing number that use it, even if some are simpler games.
cheers |
Last edited by Lee; 25-11-2008 at 3:22 PM.
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25-11-2008, 4:40 PM
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#8 (permalink)
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Join Date: Mar 2008 Location: Leicester
Posts: 2,187
Thanks: Gave 281, Got 344 | Re: GT5 ultra HD 2160p
Blimey. This is every gamer's ultimate dream  
This is the next step in HD - it's not actually Ultra HD, it's called Quad HD: http://en.wikipedia.org/wiki/2160p You think that's cool, wait till you check out proper Ultra HD (4320p): http://en.wikipedia.org/wiki/Ultra_H...finition_Video
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Last edited by sunnybacon; 25-11-2008 at 4:50 PM.
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25-11-2008, 4:47 PM
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#9 (permalink)
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Join Date: Aug 2005
Posts: 3,531
Thanks: Gave 635, Got 627 | Re: GT5 ultra HD 2160p Quote:
Originally Posted by Phill1978 snip | So you didn't read all the replies to your 'Image Quality' thread on the 360 Boards then
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25-11-2008, 8:33 PM
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#10 (permalink)
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Join Date: Apr 2007 Location: Protecting the skies of Britain
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Thanks: Gave 71, Got 107 | Re: GT5 ultra HD 2160p
Large resolutions are nice but, frame rate is where its at.
240FPS = "like a real world event happening in front of your eyes" - now this is exciting to read about.
r4z
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25-11-2008, 9:07 PM
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#11 (permalink)
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Join Date: Dec 2004 Location: Kenley
Posts: 1,733
Thanks: Gave 504, Got 228 | Re: GT5 ultra HD 2160p
Indeed...Wipeout HD is amazing visually for me as it's 60 FPS, no questions asked! Quote:
Originally Posted by r4zb3rry Large resolutions are nice but, frame rate is where its at.
240FPS = "like a real world event happening in front of your eyes" - now this is exciting to read about.
r4z | |
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26-11-2008, 9:29 AM
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#12 (permalink)
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Join Date: Oct 2007 Location: Brighton, UK
Posts: 69
Thanks: Gave 0, Got 13 | Re: GT5 ultra HD 2160p
Does anyone know of any displays that can refresh at 240Hz?
I know the old computer CRTs could be driven close to the mid 100s, but for LCDs I don't know anything that accepts more than 60Hz. I wonder if they've really noticed any difference except the frame counter on the corner! |
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26-11-2008, 10:07 AM
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#13 (permalink)
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Join Date: Nov 2006 Location: basildon essex
Posts: 494
Thanks: Gave 118, Got 27 | Re: GT5 ultra HD 2160p
sony's kdl40Z4500 is 200hrz
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26-11-2008, 10:44 AM
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#14 (permalink)
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Join Date: Oct 2007
Posts: 1,879
Thanks: Gave 349, Got 453 | Re: GT5 ultra HD 2160p Quote:
Originally Posted by gamicoulas Does anyone know of any displays that can refresh at 240Hz?
I know the old computer CRTs could be driven close to the mid 100s, but for LCDs I don't know anything that accepts more than 60Hz. I wonder if they've really noticed any difference except the frame counter on the corner!  | They used a particular display which could handle the framerate.
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26-11-2008, 12:48 PM
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#15 (permalink)
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Join Date: Oct 2004
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Thanks: Gave 109, Got 80 | Re: GT5 ultra HD 2160p
i think 60hz/FP seems slick and fast, i recon on GT5 HD sometimes there is v-sync problems and it drops, however even if it was another 20frames i.e 80-90fps i think it would make a world of difference, there is just a small margin of motion blur on corners and general feel to the image isnt quite 'live' although it is way better than 24hz of blueray or 30 of dvd (this is on a DLP with no inherant motion blur)
the HDNM of a philips tv can make stuff seem very 'live' 'real' as it has a setting that can do either 48 or 96hz/FP on the later it is very smooth/fast and certainley improves the percieved clarity.
btw i stand by my 360 comments, the video dac is inferior to the ps3. this is obvious as the ps3 is designed for high quality video vs pure gaming toy/console.
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Last edited by Phill1978; 26-11-2008 at 12:57 PM.
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