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Originally Posted by PhantomICEMAN or have i misunderstood the whole thing entirely  |
Yes, but it's a very common misconception, the marketing folks have done their job well to make people want to have them without knowing what they are.
Dolby and DTS are companies who bought started out with a single product named after themselves but have since diversified so there's some name confusion thrown in there as well.
A lot of their products including Dolby Digital, 'DTS', Dolby TrueHD & DTS Master HD are nothing more than codecs like the humble mp3, almost the equivalent of zip files for music data. They get unpacked by the player software into an uncompressed digital format (PCM) which the sound card can then convert to the analogue signal for your headphones.
I'm not sure how HDCP interacts with the TrueHD/DTS-HD when used on a blu-ray though, you'd have to ask someone more familiar with the home cinema side. I wouldn't have thought it'd be a problem though.
However, Dolby and DTS do make other technologies and related bits of software, to take the list of Dolby/DTS features from the D2X webpage:
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Dolby Digital Live: Converts PC or game audio content into Dolby Digital in real-time
Dolby Headphone: Creates a surround sound listening experience when using any set of headphones
Dolby Virtual Speaker: Delivers a vibrant surround sound listening experience from stereo speakers
Dolby Pro Logic® IIx: C reates up to 7.1-channel surround sounds from stereo or 5.1 sources
DTS Interactive for real time AC-3 encoding and
DTS NEO: PC stereo to multi-channel expander
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Dolby Digital Live and DTS Interactive are bits of software that take the uncompressed digital sound that's been generated on the PC (typically dynamically generated, e.g. a game) and compresses it so you can send higher quality down a digital link to another device than you would otherwise be able to. It's of no use if you'll be converting directly to the analogue signal needed to make a speaker cone wibble.
The other four are all technologies that distort the sound in convincing ways to simulate different positioning of the sound source than where it's actually coming from and have nothing to do with quality of the sound.