thread: PAL Borders
View Single Post
Old 22-07-2005, 7:20 PM   #13
David Mackenzie David Mackenzie is offline
Distinguished Member
 
David Mackenzie's Avatar
Join Date: Aug 2003
Location: Glasgow, UK
Experience Points:
56,636, Level: 58
Points: 56,636, Level: 58 Points: 56,636, Level: 58 Points: 56,636, Level: 58
Activity: 16.7%
Activity: 16.7% Activity: 16.7% Activity: 16.7%
Thanks: Gave 1,001, Got 1,445
Posts: 10,124
Can't argue that there's a LOT of work involved in the PAL conversion progress, especially not with a developer. Is it really an issue anyway if the game has a 60hz or 480p option?

One thing though

Quote:
Originally Posted by jonnyhilly
IF the game was originally intended for 1 territory, then you might be stuck right there allready. e.g. If you have a full screen menu picture...hand drawn 8 months ago.... how do you draw an extra 100 lines or artwork at the bottom.... you can't.
It has to be planned at the start of the project. all the art needs to be generated to work on PAL
Couldn't you scale those graphics to the higher PAL resolution in Photoshop?

This is all why I don't buy PAL stuff though. The PAL GameCube games don't even support 480p.
  Quote