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PAL-60 is NTSC, apart from the colour coding (both are 720x483 at 60Hz). This allows for PAL conversions to be identical to NTSC originals.
PAL is 50Hz at 720x576, I don't know how to calculate bandwith usage for diferant sizes, but its simple to see that 100 more lines in a single frame requires a bigger buffer to store the information.
This way you can understand the reasons for bad PAL conversions due to the need to reprograme the buffer, but there is no excuse for PAL-60 game not being the exactly same as a NTSC.
I believe all games should be PAL-60 as nearly all TV's support this standard, and its 50Hz PAL that the developer should decide to add or not (as 50Hz is what gets all the complaints due to border/speed).
If there was only a 60Hz version of the gameand not 50Hz, this would benefit everyone.
Anne
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