thread: PAL Borders
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Old 18-01-2002, 2:21 PM   #5
Bozza Bozza is offline
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Anne,

I understand the points made but thepoints you make about hardware or development restrictions I feel are what the official responce would be from a software house.

The resitrictions on hardware are not true, every console that I have bought ( and still own ) from the MegaDrive have been converted to run games at full screen and full speed with no hit on performance on the hardware.

As for development times, it is usually months after the original JAP or US release that the UK get their version which in 98% of cases still have borders, there is absoloutly no excuse for this. Most of the games that are released in this country are ports of US games with perhaps minor changes like title screens, names etc so the fact that it is easy to implement 60Hz or at least the option leaves the company that released the game with no excuses. If it wasn't for Sega optimising their Saturn games or having a 60Hz option on Dreamcast games I feel that even today we would all be playing games in this country with Panaramic vision!

I don't obviously know what you do for a living so I don't know how informed you are on the subject ( I'm certainly no expert ) but if what you state about PAL games needing a bigger buffer for each frame is running 60Hz ( with an unofficial mod ) then the game would not run or run very badly. this has not happened in the cases that I have seen.
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