thread: PAL Borders
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Old 18-01-2002, 1:15 PM   #4 (permalink)
annefromuk
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Ok

Let me explain some more

When there is borders on a game it is because the Developer could not use the 100 extra lines due to either hardware or development time restrictions.
The borders are there because the game is only using 480 lines, and thus leaves a 100 line border (don't forgot 480 lines on PAL takes up less vertical space than 480 lines NTSC as the lines are closer together on PAL)

The PS2 was designed with a frame buffer to cope with a resolution of 640 x 240 (because it is interlaced) this makes it very hard for a developer to code a game to use PAL on a PS2. Even though over a second PAL and NTSC use the amount of bandwith, PAL needs a bigger buffer to display each frame.

Here is a comparison of the diferent formats :
PAL resolution is 720x576 at 50Hz
NTSC resolution is 720x483 at 60Hz
PAL-60 outputs a NTSC signal using PAL colour codes at 30 fps
HDTV resolution proposed for use in Europe is 1280x720 (720p)

So you can see that if the Console was designed with a better Graphics display method, then PAL-60 would be easier to implement than standard PAL, as the console would do the colour conversion (the Xbox has converted a Region 0 PAL DVD to NTSC so hopefully it can convert NTSC to PAL-60 with no problems).

Anne
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