thread: PAL Borders
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Old 18-01-2002, 9:59 AM   #3
Bozza Bozza is offline
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annefromuk

Not meaning to have a go, but your comment on developers not being lazy is not a valid one.

Capcom make great games but are very lazy when it comes to PAL conversions. The only games that have had a 60Hz option in PAL regions have been on the Dreamcast because the 60Hz mode was carried out by the hardware and not the software, the same is true of PS2 but Capcom have not used this option. Using this option does not take up any more memory or add any more load to the main CPU as this is all carried out by the video output so there is no excuse.

As for PS1, this was carried out by the software, I have seen a PAL game with an added 60Hz option before the game has loaded. This took all of an hour and a half by an inexpeirenced programmer.

My Sega Saturn is chipped to run import games, I have a switch on it which runs all games at 60Hz, this again puts no extra load on any part of the machine.

You say you would prefer the extra 100 lines of resolution, well you can keep them while I play Tekken 3, VF3 etc at full speed, try comparing Tekken 3 PAL vs NTSC, there is no contest.

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